Age of Wonders III

Age of Wonders III

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Nerdy Engineers
   
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101.369 KB
9 Jan, 2022 @ 12:44am
9 Jan, 2022 @ 5:17am
4 Change Notes ( view )

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Nerdy Engineers

In 1 collection by CapitaineYolo
Yolos' AOW3 Mods
8 items
Description
Stop playing Rambo with that Blunderbuss and help me polish the damn Golems, Greg! ~ some Engineer, probably

SUMMARY
The goal of this mod is to put the Engineer more in line with his identity of being a swiss army knife with lots of utility, but no direct power (no more big guns for those nerdy engineers!). Also tries to make the Musketeer more interesting and Dreadnought less reliant on spells overall. Enjoy ^^


LIST OF CHANGES

MAGIC

- Overload:
* Stun Duration: 2 Turns -> until the end of combat
* Cost reduced: 8 Mana/Cp -> 5 Mana/Cp

- Flashbang:
* Also tries to blind units next to the main target

ABILITIES

- Blunderbuss Weapon:
* Requires Reload

- Flashbang Grenade:
* Also tries to blind units next to the main target
* Line of Sight: Indirect -> None
* Range: Medium -> Long
* Leaves one Action Point
* Number of Uses per Battle: Infinite -> 1

- New Abilities:
* Overload Engine: Give a friendly Machine the Overload (T1 Dreadnought Spell) Effect
* Give Weapon Kit: Give a friendly Infantry/Pikeman Unit the Weapon Kit (T1 Dreadnought Spell) Effect
* Fix Gear jam: Remove the stun effect from Overload

UNITS

-Engineer
* Exchanged Blunderbuss for a Pistol
* Given Repair Machine Ability
* Exchanged Gold Medal Reward: Emergency Repair -> Overload Engine

-Musketeer
* Gains Blunderbuss Weapon
* Gains Armor Piercing Projectiles
* Exchanged Gold Medal Reward: Armor Piercing -> Give Weapon Kit


Link to my other AOW3 Mods