Age of Wonders III

Age of Wonders III

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Terraformer
   
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4.417 MB
9 Jan, 2022 @ 1:45am
20 Nov, 2022 @ 1:45am
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Terraformer

In 2 collections by CapitaineYolo
Yolos' AOW3 Mods
8 items
Multiplayer Collection
10 items
Description
List of Changes:


- Added Spells to the Terraformer Empire Upgrade:
* Raise Mountains (24 Mana) Turns Barrens into Mountains
* Lower Mountains (24 Mana) Turns Mountains into Barrens
* Raise Ocean Floor (24Mana) Turns Water into walkable Land
* Restore Ocean (24Mana) Turns the Landfill back into Water

* Both Restore aswell as Raise Ocean Floor are useable on Rapids
-> This lets you build bridges on Rapids by changing them to Water first

-Added Spell to the Logistics Empire Upgrade:
* Destroy Bridge (15 Mana/Cp) destroy Bridge on Target Hex

- Freeze Water Spell:
* Changed Effect from 9 Hexes to 1 Hex
* Changed Cost from 40 Mana/Cp to 5 Mana/Cp
25 Comments
Jasil 9 Jan, 2023 @ 11:54am 
Yeah, tunnel tiles are pretty much a game-breaker for subterranean cities.These tiles cannot be altered by any terraform spell including "Dirt Cavern Walls". Also the tunnels tiles have a higher movement cost than the dirt cavern walls they were created from.
skaz88 5 Jan, 2023 @ 9:01am 
I was trying to find what was making tunnel tiles......I can neither build on them nor terraform them.
Ianeo 14 Dec, 2022 @ 12:40pm 
I second Coastie Aircrew on this... those tunnels tiles are quite unconvenients... I liked it better when they werent featured
Coastie Aircrew 26 Nov, 2022 @ 2:54pm 
Thank you for your reply, I had already tried to change the tunnel tile, I says i can build a road but it does not show up, it will not let me terraform the tile in any way, I think you will need to disable the tunnel tile for this to work. Sorry i took so long i was out of town for Thanksgiving.
CapitaineYolo  [author] 21 Nov, 2022 @ 12:33am 
@Coastie Aircrew Ah yes, Tunnels. Those were a feature I had only partially completed. They are meant to be impassable by units that are too large (unit rebalance is not a part of this mod though). Maybe you can turn the tunnel into barrens by building a road over it so you can then make a city? If not, i'll patch that change in (unless you have a better suggestion)
CapitaineYolo  [author] 20 Nov, 2022 @ 10:36am 
@Luthdraco Thats very generous ^^
Luthdraco 20 Nov, 2022 @ 6:35am 
OK I tested after the quick fix, and indeed you can now cast Restore Ocean Floor directly on the rapids and it becomes normal water. Terraforming spells can only be cast on your domain, so if you want to alter a rapids, build a fortress nearby. From the start of the game it goes like this:

1) Research basic seafaring (3 turns early game);
2) Research terraforming (7 turns early game);
3) 1 City with builders guilds (2-3 turns early game)
4) Make a builder
5) Move to spot next to rapids
6) Build a fortress to expand domain there
7) Cast Restore Ocean Floor on a rapids tile whitin domain
8) Build the bridge :-D

All in all it's quite a long process, but I think it is fine because at the start of the game there's no rushing to build one anyways. I've left a positive rating and gave an award. Thank you for your work and time on the mod.
Coastie Aircrew 20 Nov, 2022 @ 5:18am 
I love the work you have done, but a new problem has developed, in the undergound any dirt that is dug by my builder become tunnel tiles and cannot be built upon (tower, City) but can be traveled. (Human Race Builder) I understand if you cannot get to this for a while, I have turned off the mod for now but would love to have it back. Thank you for your work.
CapitaineYolo  [author] 20 Nov, 2022 @ 1:48am 
@Luthdraco did a quick fix. now you can directly turn rapids into water via Lower Ocean Floor. Couldn't test it though bc in my tests I never got Rapids to show up. Let me know if it works ^^
CapitaineYolo  [author] 20 Nov, 2022 @ 1:21am 
@Luthdraco No that's not intended but an interesting find for sure :) In order to build a bridge on a tile two conditions must be met: 1)the tile allows bridges 2)the builder can walk on that tile. My mod makes rapids allow bridges, but since the builder still can't walk on them, it still fails. Not sure how I overlooked this until now :D