RimWorld

RimWorld

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Halo Infinite Armoury
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
16.764 MB
9 Jan, 2022 @ 4:16pm
13 Aug @ 12:17pm
23 Change Notes ( view )
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Halo Infinite Armoury

Description
Halo Infinite Armoury

Combat Extended Patch
[Currently out of date 21/07/2025]
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795897813

This mod aims to bring a loose approximation of the weapon sandbox from Halo INFINITE into Rimworld.

Update - 21/07/2025

Added a set of basic ODST armour, its void rated so compatible with the new DLC.

The mod & ODST armour should continue to work without odyssey despite the steam tags now requiring it.




Update - 15/02/2024
Two years later my old halo weapon mods have been updated and integrated into this pack. It now no longer only covers the infinite sandbox


Update - 04/02/2022
Human weapon variants (from the Halo Infinite Campaign) added, they require charged shot research to produce


UNSC Weapons
  • MA40 - Assault Rifle
  • BR75 - Battle Rife
  • VK78 - Commando
  • M50 - Side Kick
  • S7 - Sniper Rifle
  • CQS48 Bulldog
  • MLRS-2 Hydra
  • M41 SPNKr - Rocket Launcher
  • M247H - Heavy Machine Gun


Sentinel Weapons
  • Sentinel Beam - A Hardlight SMG Note: This is currently pretty broken. Figuring out how to best emulate its ingame form
  • Heatwave - A Hardlight Shotgun
  • Cindershot - A Hardlight Grenade launcher


Banished Weapons
  • Plasma Pistol
  • Pulse Carbine
  • Shock Rifle
  • Disruptor Pistol
  • Stalker Rifle
  • Mangler
  • Skewer
  • Needler
  • Ravager

Credits

Halo is owned by 343 and Microsoft - https://www.halowaypoint.com/

Big shout out to Halopedia for the reference images and descriptions https://www.halopedia.org/

An absolutely massive thank you to https://steamhost.cn/steamcommunity_com/id/Helixien/myworkshopfiles/ Helixien for providing me with some of the sounds used in this & previous mods

Weapon sounds from SillyGoose's sound packs found here - https://www.youtube.com/watch?v=krLdd8Lqyu4&t=42s&ab_channel=SillyGoose

Created under the Xbox Game Content Usage Rules

Halo Infinite © Microsoft Corporation. [Halo Infinite Armory] was created under Microsoft's "Game Content Usage Rules" using assets from Halo Infinite, Halo 5: Guardians, Halo 4, Halo 3 and Halo 2 and it is not endorsed by or affiliated with Microsoft.



51 Comments
Magia🔥Baiser 19 Jul @ 7:41am 
@Gerewoatle

Holy crap, thank you. :er_heart:
I went back to 1.5 and opened a save and the attire didn't list the source mod. I was gonna lose my mind. :stress:
Gerewoatle 18 Jul @ 6:35pm 
@Magia - Reinforced Mechanoid 2, which is getting updated for 1.6 as well.
Magia🔥Baiser 18 Jul @ 4:33pm 
Some mod in my modlist prior to 1.6 added the prophets back ornament and crown. But looking through the mods this was the only halo mod I have. Probably something hidden, may need to do further sleuthing.
Rollo B312  [author] 18 Jul @ 2:39pm 
I haven't cut any stuff, if you can reply an tell me what the weapons are called i can look at adding them when I decide to add the two new Halo Infinite weapons. If you mean all the forerunner stuff from 5 etc

*Maybe* but its a big maybe
Magia🔥Baiser 17 Jul @ 8:26am 
Didnt this mod have stuff from the Prophets or? They aren't showing and i know this is the main Halo mod i used...
Rex705 14 Jul @ 1:42pm 
Awww yeah Halo is coming to 1.6
SgtEcho227 12 Jul @ 6:07pm 
update?
Rollo B312  [author] 26 Mar @ 12:25pm 
@hovershift They're only available via trade
hovershift 25 Mar @ 12:49pm 
there is a problem with the forerunners weapons, they have a recipe but its not assigned to a table
The_fallen_sandwich 21 Oct, 2024 @ 9:15pm 
I'm not sure if this happens with other weapons but the Typ 51 carbine doesn't turn into an an unfinished single item when it's being assembled. My worker is making it but it's just a bunch of ingredients and it's really awkward to make since people keep taking it away when my worker needs to move away to eat or sleep.