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It's the texture format when you make the vtf
Usually Valve use DXT5 for texture with transparency and DXT1 for those without, it reduce the texture size by quite a bit
RGBA8888 is reserved for really high quality bump map or HUD element
It cull the download size from 580mb to 420mb
Not even mentioning all the RGBA8888 you used instead of DXT5
YouTube link: https://youtu.be/bp10vLsJyb8