X4: Foundations

X4: Foundations

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Ship Balance Overhaul
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11 Jan, 2022 @ 7:42pm
7 Jul, 2024 @ 1:16pm
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Ship Balance Overhaul

Description
**MOD Updated for Boron and Timelines expansions!**
**Updated - July 7, Version 2.0**



This mod is a Vanilla+ game experience. It is not about re-inventing the game - but instead, it is about making ships and equipment choices feel a bit more unique and meaningful.

tldr;
  • Ship sizes feel significantly different but combat remains cinematic and action oriented for small and medium ships.
  • More meaningful choices because as the shield and engines of the different races now significantly differ.
  • I have reviewed almost every ship and made some modifications to highlight their faction and class.
  • Flying a fighter will feel like a fighter - much faster and agile compared to most Vanilla ships. Their shields charge after a shorter delay and vary significantly based on the race's shields!
  • Flying a medium ship will feel a lot tougher but also a lot more sluggish.
  • Flying an L or XL ship will feel the like the fortresses they should be.
  • Turret ranges and "bullet" speed more in-line with the non-turret versions (+50% to both).
  • Missiles/torpedoes doubled in speed and range with now some changes to the capacity depending on the ship type (heavier fighters, gunboats, etc)
  • Torpedo damage increased approximately 2.5x

Feedback is always welcome!
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Detailed Description:

Weapons:
Minimal changes to keep it mostly vanilla.
Turret ranges and bullet speed increased by 50% so they're not so weak.
Missiles and Torpedoes doubled in speed and range. 
Torpedo damage increased approximately 2.5x.

Ship hull and performance changes (roughly, many changes are a bit more tailored):
XL Ships: +100% hull
L Ships: +50% hull
M Ships: +25 to +50% hull, -25% to 50% speed, -20% to -40% agility
S  Ships: Changes range from none, to significant to make them feel more faction and role specific.

Engine changes (racial):
Argon: Average at everything.
Boron: Slightly above average at everything (limited by selection).
Paranid: Slightly higher thrust and boost, slightly reduced travel speed.
Split: Significantly higher thrust, significantly reduced boost performance.
Teladi: Significantly reduced thrust and boost. Highest performance travel speed.
Terran: Significantly higher thrust, slightly reduced boost and travel speed.

Engine changes (engine type):
Allround: Slightly reduced boost. Slightly increased travel speed.
Combat: Slightly higher thrust.
Travel: Significantly reduced thrust and boost performance. Significantly increased travel performance.

Shield S-Size specific changes (rough estimates below compared to Vanilla):
Argon S-Shields: +30% strength. Recharge Delay reduced to 10 seconds (was 12.1).
Boron S-Shields:  Strength unchanged, but recharge reduced to 8 seconds.
Paranid S-Shields: +20% strength. Best Recharge Rate. Recharge Delay reduced to 7 seconds (was 10.2).
Split S-Shield: Improved Recharge Rate AND Recharge Delay reduced to 4 seconds (was 8.9).
Teladi S-Shields: +50% Strength. -10% Recharge Rate. Recharge reduced to 12 seconds (was 13.9).
Terran S-Shields: Recharge Delay reduced to 7 seconds (was 10.2).
KHA & Xenon S-Shields: +10% Strength and Recharge Delay reduced to 10 seconds (was 13.9).

Shield M-Size changes:
Argon M-Shields: +100% Strength. Recharge of 25/50 per second (Mk1/mk2) when not being hit.
Boron  M-Shields:  +50% Strength. Recharge 33/66/90 per second (Mk1/mk2/mk3) when not being hit.
Paranid M-Shields: +80% Strength. Recharge of 66/133 per second (Mk1/mk2) when not being hit.
Split M-Shield: +66% Strength. Recharge of 100/200 per second (Mk1/mk2) when not being hit.
Teladi M-Shields: +150% Strength. Recharge of 12/25 per second (Mk1/mk2) when not being hit.
Terran M-Shields: +75% Strength (but only +50% Strength for the Mk3). Recharge of 33/66/99 per second (Mk1/mk2/mk3) when not being hit.
KHA & Xenon M-Shields: +100% Strength.

Shield L-Size changes:
Argon: +100%, and average regen..
Boron: +50% and good regen.
Paranid: +80% and great regen..
Split: +66% Strength and best regen.
Teladi: +150% and worst regen.
Terran: +75% (but less for the Mk3) and great regen.
KHA & Xenon: +66%.

Shield XL-Size changes:
Argon/Paranid/Terran/Boron: +100% with mildly varying shield regen
Split: +75% But significantly faster shield regen
Telaid: +150% but with significantly slower shield regen

Credits:
Thank you to all subscribers/downloaders - your feedback is critical to this :)
Shuulo for the amazing work and the inspiration that a lot more can be done...
Luca 's simple combat overhaul because that was a huge help learning how to mod this game
The X4 modding community on discord - invaluable. Special thanks to MoistDream, UniTrader, metame, SirNukes, DeadAir

Feedback very welcome!
137 Comments
RaN_ 2 Aug @ 5:05pm 
Thanks for such great mod. I was looking save file-safe rebalancing mod and yours, is just perfect.

Is there any update planned for Hyperion? In current state Hyperion is unusable because of its speed. Max boost speed is limited to 300m/s and travel acceleration is slow as hell no matter which engine is equipped.
Nerhesi  [author] 15 May @ 12:21pm 
Yes it is actually. You will find speed/agility to scale with size consistently (and with ships larger than S becoming more resilient)
Esch1lus 15 May @ 9:29am 
Hi, is it 7.50 compatible?
Nerhesi  [author] 21 Feb @ 10:43am 
Will update as needed for the new 7.5 Patch.
boo 2 Sep, 2024 @ 12:03pm 
Another potentially interesting idea would be to have some shields influence engine stats, or engines influence shield stats or stuff weapons damage.
L/XL shields are hard to differentiate otherwise
Nerhesi  [author] 15 Jul, 2024 @ 3:14pm 
@Artillery Technically you can make those changes yourself - and the version on Nexus has the files in a loose format. But yes - I have updated values on all shields and hulls. I have not added or removed shield or weapon points from any ship with the exception of 1, small, terran fighter (Gladius). Otherwise, I wanted to avoid those sort of changes to avoid re-inventing the game too much. Wanted to stay as close to Vanilla with minmal changes just to add "flavour"
ArtilleryWizard 15 Jul, 2024 @ 3:36am 
Hello, are you able to edit/add shields to fighters and corvettes, and make those kind of changes?
Nerhesi  [author] 14 Jul, 2024 @ 4:31pm 
Oh - thank you! That is actually a hold-over and I will delete it. I didnt go the way of adding internal shield generators (which is what that file is), instead I added that shield generator to the gladius directly (so it has 3 instead of 4). It is the only fighter I've done that too. I may explore some shield gen modifications (the number of generators) on other fighters later. The Gladius was just a glaring example given the terran fighter line up...

But thanks again and I'll remove the file next version. Glad you're enjoying it :)
Azunyan 14 Jul, 2024 @ 10:58am 
There is a filename typo > assets/props/surfaceelements/macros/ishield_ter_s_heavyfighter_1_a
You are welcome. Also great mod...
Nerhesi  [author] 7 Jul, 2024 @ 1:02pm 
Hi Reaver - unfortunately I will have to avoid making things exclusive or unique to race as it can really screw up some games for people (especially if applied mid-game).