Arma 3
32 ratings
Gold of Chernarus 2
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
3.952 MB
12 Jan, 2022 @ 1:54am
13 Jan, 2022 @ 4:58am
3 Change Notes ( view )

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Gold of Chernarus 2

Description
After some wished to play the mission Gold of Chernarus with tasks and clues, I hereby complied with their request.
You play again a lonely soldier of fortune who searches for the missing gold in the ravaged world of Chernarus.

Special thanks to FinnBlitz for playing the test and especially to Hans (z) for testing and many ideas and suggestions.
31 Comments
Maui  [author] 26 May, 2024 @ 10:18pm 
Thank You.
williamspinto 17 May, 2024 @ 10:07am 
Very good mission.
Maui  [author] 8 Apr, 2023 @ 4:21am 
Danke für das Lob
ACKIZ 3 Apr, 2023 @ 2:47am 
Hallo,
vielen Dank für diese schöne Szenario! Warum sind diese tollen Sachen im Workshop immer versteckt? War reiner Zufall, dass ich auf dieses gestoßen bin.
Habe ca. 4h gebraucht und war am Ende etwas traurig, dass es schon vorbei ist...
Probleme hatte ich keine, auch Fehler habe ich nicht bemerkt. Es läuft flüssig, ist Abwechslungsreich und die Musik/ Atmosphäre sehr passend!:steamthumbsup:

War eine schöne Reise
https://youtu.be/LeKby4dHta4
Maui  [author] 11 Sep, 2022 @ 9:00am 
Use the fense on the side.
Pounc3r 11 Sep, 2022 @ 8:53am 
I know, I was just making a snarky comment on the mines in the military complex that were concealed so well on concrete
Maui  [author] 10 Sep, 2022 @ 10:03pm 
They weren't all civilians, many had previously served in the CDF. In general, there are no survivors in the scenario who cannot handle a weapon.
Pounc3r 9 Sep, 2022 @ 9:44pm 
Another amazing mission, but I would like to know how the civilians buried anti-personnel mines in concrete.
Maui  [author] 18 Jan, 2022 @ 9:48pm 
Dear Sandman the weapon I intended for this part is quite weak and imprecise. This is the reason for the unsuccessful mutual shooting. Both opponents can be killed and they can kill You several times tested.
Sandman 18 Jan, 2022 @ 9:06pm 
Enjoyed the scenario.
You might want to take another look at the underwater spawn location for the operators. In my play-through,it seemed as if they spawned under the seabed, making them unkillable. We could see each other, and shoot at each other, but nobody was hitting anything

@Howie-sama - Check out what's under the rock formations on the south bank of the Pobeda River, WNW of Chezniki, where the river runs under the rocks, vicinity of grid: 108142.