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The initial idea was to have multiple places to be attacked for a car, one of them being the engine, all parts causing damage to different parts of the car.
But only attacks on the engine make the car stall.
I am doing iterations over things I do.
1. Fast dirty implementation
2. Make it work
3. Fix bugs
4. Rewrite / advanced implementation
5. Fix bugs
6. Optimize
I will come back to this(and other things) at a later date and add options and more things!
If the car is empty, and the engine is running....
The mod creates a invisible-thumpable object at the engine of the car.
Thumpable objects are attacked by zombies.
If the zombies destroy the invisible object, the car takes damage and the engine stalls.
If the engine stops working or a player enters the driver seat, the invisible object is removed.