Stellaris

Stellaris

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[4.0] Empires Expanded
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File Size
Posted
Updated
106.068 MB
12 Jan, 2022 @ 11:47am
23 Jun @ 5:55am
116 Change Notes ( view )

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[4.0] Empires Expanded

Description
Empires Expanded expands customisation of empires and paths to take!

EMEX revamps your Stellaris experience while still keeping that feeling of vanilla Stellaris. There is a variety to choose from, scaling from minor to game-changing.

Your feedback is highly appreciated! Any balance suggestions, bug reports, ideas, and other assistance is very welcome!

Check out my website for posts, devlogs, and details about my mods and other work![madeincanada.uk]

Features
This mod adds:
- 80 civics (incl. gestalt and corporate)
- 4 origins
- 4 ascension perks
- 10 species traits
- Unique edicts and policies
- Buildings and technologies
- and much more!

Add-ons & Variants
Legacy 3.14 Version
Civics Only Version
Vanilla Overhaul Submod
Recommended for use with 3 Civic Slots.

Compatibility
There is inbuilt compatibility with a plethora of other mods. These are:
- Gigastructural Engineering & More
- Stellaris Evolved
- Advanced Vanilla Buildings
- Petruxa's Ethics and Civics (and forks of it, yes that includes Bug Branch!)
- Expanded Traits, Civics, Pops, and More
- More Authorities
- Vassals Reworked and Expanded (FunEFork)
- Viable Feudalism
- Planetary Diversity
- Organic Zealots
If you have any suggestions of other mods, drop a comment below.

Localisation
The mod is currently available in:
- English
- Russian
- German (Click for localisation submod)
- Chinese (Click for localisation submod)
If you wish to translate the mod into another language, let me know.

Contact
- Leave a comment below, I will be quick to respond
- Message me in the Stellaris Modding Den in #empires-expanded

Credits & Contributors
- MadeinCanada, creator and sole developer
- ElectroHelal, initial uploader and beta testing
- Journeyman Prime, ideas man and beta testing
- Dragon of Desire, compatibility and balancing
- hanson825, work on the Dwindling Arcologies origin
- VeryOriginalName and Maraniro, translating the mod into Russian and beta testing

[discord.gg]


If you enjoy the mod, why not like and favourite it? It really helps us and also makes the mod more accessible to others. You can also leave a comment, whether good or bad.

Click below to buy me a coffee! Any donations are always extremely appreciated. Thanks! :)
[ko-fi.com]
Popular Discussions View All (3)
301
2 Jul @ 3:41am
PINNED: Bug Reports
MadeinCanada
233
1 Jul @ 9:08am
PINNED: Suggestions and Improvements
MadeinCanada
1
31 May @ 2:46am
German localisation
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798 Comments
MadeinCanada  [author] 9 Jul @ 3:27am 
Oh lol I see, weird that they're not that receptive about mod compat. I'll see if I *can* do anything for it. Bug Branch is probably the number 1 mod that I want to be compatible since they work well with EMEX, so defo expect an update soon! Thanks for the support
eqN 8 Jul @ 9:00pm 
As odd as it is, that string of text is a single mod name haha. The mod seemed plenty compatible at first, but digging into the files it looks like they've made some sporadic, sweeping changes. I've asked them about their own compatibility with Bug Branch recently and they were not particularly receptive, unfortunately, due to such changes. The mod is more commonly known as "MECR" I believe. To be honest, I'm probably gonna give up on the mod if there is no compatibility wiggle room on their end.

Thanks for the reply! Bug Branch and EMEX are both real must-haves for myself and many others. It's greatly appreciated you're willing to take another peek at making it compatible.
MadeinCanada  [author] 8 Jul @ 7:18pm 
Bug Branch has probably been updated recently to the point where the inbuilt compatibility isn't up to date, been meaning to have a look to update it, but afaik it should still run fine apart from a few policies/factions acting a bit strange.

Will look at those other mods you sent, if they;re only GC/resolutions then I don't see why they would be incompatible, in fact I'd guess they are for 90% of the content, but there may be some changes.
eqN 8 Jul @ 7:12pm 
I guess while I'm at it, I see a lot of the same with "More Emperor & Custodian Resolutions, and Galactic Unification". I know that's not listed as compatible, though curious if you're familiar with the mod and/or know of any incompatibilities? Thank you. ^^
eqN 8 Jul @ 6:56pm 
I'm combing through Irony conflicts on my mod list just to make sure I'm not breaking anything. I know this mod is described as being compatible with Bug Branch, but I am seeing a lot of conflicts. (Seems bug branch has a lot of its civics and some of its ethics labeled as "bugged_x"). Just wanted to check if that is still the case as of 4.0? Thanks!
MadeinCanada  [author] 1 Jul @ 9:08am 
@Autumn I do want to make a bunch of new variants of civics for megacorps and gestalts, so yes do expect that at some point!
Autumn 28 Jun @ 9:09pm 
Any chance of Megacorps getting a version of Bureau of Transportation? I yearn to pave highways all around the universe but I was hoping to be a megacorp while I did it.
MadeinCanada  [author] 25 Jun @ 10:01am 
@Cheddbuzz It does, but they're all related to civics/origins/APs
Cheddbuzz 25 Jun @ 5:53am 
hello i was just wondering if this mod adds empire modifiers as i have gotten a permanent one that id like to get rid of.
MadeinCanada  [author] 24 Jun @ 6:03pm 
will have a look, thanks!