Europa Universalis IV

Europa Universalis IV

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Proper Lost Cultures - Integrated Edition
   
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12 Jan, 2022 @ 11:14pm
13 Jan, 2022 @ 12:25am
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Proper Lost Cultures - Integrated Edition

Description
This version of Proper Lost Cultures is the same as the base version of the mod, except that several 'lost cultures' have been moved into pre-existing, vanilla Culture Groups (as opposed to being moved into their own, separate groups, as they were in the original version of the mod).

The rest of Proper Lost Culture's moved / new cultures remain in their own, undiluted groups.

Only one version of the mod needs to be activated at any one time. Have fun!

~~CONTENT~~

◘Latin gets
•Roman
•Etruscan (renamed so in this version, from, previously, 'Rasennic', for the sake of clarity)

◘Byzantine gets
•Athenian
•Spartan
•Atlantean

◘Germanic gets
•Anglosaxon

◘Nordic gets
• Dane
• Scanian

+ every other change made by the original mod

~~COMPATIBILITY~~

Does this work with ironman?

You will be able to turn ironman on, but you won't be able to get achievements, as this changes important game files, despite the changes themselves being small.

What about *X* mod?

Proper Lost Cultures should be compatible with most mods, but it won't work with anything that overrides the default culture file, '00_cultures', and will need a compatibility patch to remedy this.

As a side note, the new culture groups also work with the Mughal Government assimilation mechanic, too, and each offer unique bonuses. In order to make this work, though, I've had to change one other file - namely, '01_government_reforms_monarchies'. So while the mod is theoretically incompatible with other files that modify this government file as well, unless you're playing with the Mughal Government, this doesn't matter in the slightest!
17 Comments
Kirikaze 19 Dec, 2024 @ 9:42pm 
also its not a germanic issue its an issue with the base-mod, likely a issue with the files and not related to a change made with the mod
Kirikaze 19 Dec, 2024 @ 9:33pm 
itd be more accurate in the norse group than british if it had to be in one other than germanic
braindeaf4 10 May, 2024 @ 11:05am 
This mod breaks the HRE on 1.37. Something about setting the cultures of Germanic differently I guess. It says there is no valid candidate, so it sets every elector to -1000 and there are no options popping up for electors to vote for. The HRE dismantles instantly the moment Friedrich III dies, since there is no new emperor voted in. Maybe try setting anglo-saxon to english culture group or something? idk, weird bug
Darthiyan 12 Jan, 2024 @ 12:12pm 
Does it work with ET?
charlesvfee 1 Oct, 2023 @ 7:18am 
Shouldn't the Assyrians (and maybe Hebrews) be in the Levantine group since they're also native to the area?
El Brando 8 Sep, 2022 @ 2:56am 
It doesn't work...
E 17 Mar, 2022 @ 10:21am 
For some reason I am able to unlock Mughal Diwan reform as every monarchy in the world, not just Mughals.
EinZwei 5 Mar, 2022 @ 6:50am 
@The Street Urchin "English" as it is known today only came to be because of the Norman conquest, which added French, Romance language elements to the language. Anglo-Saxon was only ever a Germanic language, hence why it is in the Germanic
MSTVD 9 Feb, 2022 @ 7:02pm 
Dane is prob Danelaw viking culture
D_d_t_d_D 5 Feb, 2022 @ 11:54am 
@The Street Urchin

Honestly could go either way.