Escape Simulator

Escape Simulator

443 ratings
The Child (2+ players)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.154 MB
13 Jan, 2022 @ 6:01am
10 Feb, 2022 @ 4:49am
11 Change Notes ( view )

Subscribe to download
The Child (2+ players)

Description
Play in your room with your imaginary friend.

This room is hard and can take quite a while to complete. Make sure to look around and communicate.

Small hints
Some clues are not meant to be immediately used. Keep them in mind and continue elsewhere. Some objects are meant to be used multiple times. Don't loose them.

Minimal Walkthrough/Hints

1. Unlocking the friend's box: In the child's room, there are blocks with a card on top and letter on the side. In the friend's room, there are 7 cards.
2. Navigating the maze: In the middle of the child's room, there is a board with red lines. Use the red "Small wall" on the lines and see what happens. The friend must be attentive and could tell you where to start. You'll be using this technique during the whole time in the room.
3. Opening the green drawer: Not so far from where the friend started, there is a way for them to open the green drawer in the child's room.
4. Opening the white wardrobe (part 1): The friend should stand on black square with feet marks. The child should see hints on the board.
5. Opening the white wardrobe (part 2): The friend should see an earth globe. The child should help them by spinning it. There is a way to for the child to pinpoint places on a map using some game pieces.
6. Giving the iron key: The child should find an iron key inside the wardrobe. Try using the magical box with the key. The friend should travel through the maze and try to find its own magical box. From here on out, think of the magical box if an object as no use for you.
7. Giving another "Small wall": The friend should try to find a door standing in the middle of a room. Try the key. Find a "Small wall". The friend should consider it very useless, but not the child.
8. Giving the golden key: Find a golden key in the friend's maze. The friend should not listen to the writings and trust the child with the golden key. The child should not abandon the friend.
9. Tidying the room: Mom asked the child to put the train parts back in the wardrobe (They lock in their specific spot). She'll give the promised diner if the child does that.
10. Giving dinner: The friend needs to be given dinner and keep it for someone else.
11. Finding the table: Somewhere outside the friend's maze boundaries, there is a big table. You'll need a trick already done before to find it. Something to do with standing on a square and also a green cube, but not where you've already done this.
12. Prepare the table: The child knows how to prepare the table. Tell the friend. Be sure to bring dinner.
13. Finding the friend's door: Find 2 eyes and a nose in the maze. The friend must see both eyes at once for something to happen. If the friend leave, the child may leave without using the golden key.
Ending. Good ending: There are writting on the walls. The friend as a part, the child as another part. Try combining each line and decipher the meaning.


Answers

1. Unlocking the friend's box: The word is "trapped". Opening the box also opens the child's red drawer.
2. Navigating the maze: The board in the child's room is a representation of where the friend is. The child can use the "Small wall" object on the lines of the board to remove a wall in the friend's room. Use this to navigate around the maze. The board is on 4 blocks with a letter on each. Start in the corner of A.
3. Opening the green drawer: From the friend's first room, go in a straight line until a giant white nightstand. Pull the green drawer. This opens the green drawer of the child. The child must take the green cube inside the drawer.
4-5. Opening the white wardrobe: From the friend's first room, move on the next room. Stand on the black square with feet marks. The Child place the green cube on the board where a green square should be. This will remove all walls in between the friend and the green cube and render visible an earth globe with 3 red pins in it. The child can turn the globe by using a similar globe on the nightstand. The child must take the red pins on the battleship board on the floor and use them on the world map on the wall. This opens the white wardrobe.
6-7. Giving the iron key: The child should find an iron key inside the wardrobe. Put the iron key inside the magical box under the wardrobe. Close the magical box after putting the key in. If the transfer worked, you should hear a small magical sound. The friend must find its own magical box. It's in the room next to the giant toy plane. The friend must use the key on a door standing in the middle of a room just next to the magical box room. A box containing another red "Small wall" will appear. Take the "Small wall" and give it to the child through the magical box. Both magical boxes must be closed at the same time for the transfer to work. The child will now be able to use 2 objects "Small wall" on the board at a time.
8. Giving the golden key: In the maze, in a room next to the magical box, the friend must take the golden key and give it to the child through the magical box. The child must never use the key or it will trigger a bad ending. Giving the key without using it opens the final door which has not appeared yet.
9-10. Tidying the room: Take the 4 train parts around the child's room and put them in their specific spot in the white wardrobe. Afterwards, look near the door, there should be spaghetti. Give it to the friend through the magical box.
11-12. Finding the table: Get the friend to one of the board corner where the room is twice the size of normal rooms. There should be 2 black squares on the floor. The friend needs to stand on the one with feet marks. The child needs to put the green cube on the board where a green square should have appeared. This remove the 2 walls in front revealing a big table. The child has a small exact replication of that table with some object on it that the friend must assemble. From left to right, put on the table: A silver fork, a golden knife, the spaghetti plate, a blue apron and a yellow mug.
13. Finding the friend's door: Next to the big room with the big table, the friend needs to go on the other next big room. The child should use the 2 "Small wall" on the walls connected to the big room the friend has moved in. The friend should see 2 eyes and the wall in the middle (with a nose on it) should vanish revealing an open door. The friend must enter that door. This will trigger the child's door to open. The child can then leave without it counting as abandonning the friend.
Ending. Good ending: The cipher is "Together, there is no walls". The walls with the writting looses collisions if all players walk on them at the same time. You can pass through these walls, but only if a player in each room does it at the same time.
6 Comments
Gyoumoo 2 Aug, 2022 @ 1:15am 
This is quite the interesting map; however, the child does absolutely nothing the entire time, and it would seem best if this were a single player escape room. Clearly, all the action is happening to the friend. The child simply waits and listens for things to happen, and they are ultimately left with the choice to leave immediately or continue waiting even longer. This map may have some potential if there were more things for the child to do. As of right now, I've almost completely fallen asleep with how boring it is to play as the child.
ily ❤ 22 Mar, 2022 @ 3:45pm 
This is a very interesting concept!

Sadly, it seems like we got soft locked.

After putting the spaghetti on the big table. The crow came and the Child was teleported to a room with "To Her Is Walls" on the wall.

Neither of us can do anything at this point. The Friend is stuck in the room with the big table and the child is stuck in the room with nothing.

We may of course be missing something, but the walk-through makes it seems like we did everything correctly.

I believe this caused the bug:
We explored a lot and resolved the big table right after getting the cube. The Child had not cleaned up yet. Sequence break caused soft lock? Maybe?
klapadoux  [author] 10 Feb, 2022 @ 3:44pm 
Hints/walkthrough/answers has been added in the description. Hope it helps.
Hue 30 Jan, 2022 @ 9:51pm 
My friend and I were playing this map and we got as far as getting me in the room with the words "get there no" and we are separated by walls and windows and on my friends wall it says "To is no Walls". My friend is still in the child's room but I had been teleported to the room with the "get there no" words. We did the spaghetti and kitchen part and also the green square and globe, but we cannot find out how to finish the "good ending". Maybe putting some hints or messaging me privately some hints would be appreciated since this is going to bother us for awhile until we complete it.
Karl Dandleton 29 Jan, 2022 @ 4:08pm 
Played for a good long while with my friend. I was the child. We ended up purposefully getting the "bad end" because no matter what we did, we couldn't get "good end".
We shared the walls and keys, waited for one another at doors, set the table for the crow and got his approval to work together and still we walked through the doors together and were stuck in the separated rooms with the window we could see each other in. What are we missing?
Chikara 24 Jan, 2022 @ 12:55pm 
Need help after the red drawer has opened. "The friend" has nothing he can do and I can't find anything either.