DayZ
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Dutch_Bunker
   
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Type: Mod
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427.932 KB
14 Jan, 2022 @ 6:09am
23 Jan, 2022 @ 1:32am
15 Change Notes ( view )

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Dutch_Bunker

Description
* IMPORTANT please stop your server before doing anything* You just need to install the mod along with other required mods for this to work.

Follow the install guide to get Loot spawning in the custom buildings.

Install Guide

1) We are working on custom loot positions which we will provide the MapGroupProto.xml for when we are done, So If you Know what your doing you can copy this from mod files and replace the default ones.
Currently we have not created custom MapGroupProto file so no need to look in the mod files for it, You will just need to use default locations for now unles you know how to create your own in which case you can go ahead and do

2) Add this into your init.c file //GetCEApi().ExportProxyData(vector.Zero, 100000);

Remove the // thats in front of GetCEApi which will generate a mapgrouppos file. When the server starts and a player logs in it well generate this file insdie a Export folder which can be found in your storage folder
(We will try and provide an Example init.c file for you to check out, Please do not use this init.c file on your server, Its just provided as an example)

!!!!!! STEP 3, 5 & 6 IS NOT NEEDED FOR THIS MOD !!!!!!!

!!!!!! STEP 3 IS NOT NEEDED IF YOUR USING DAYZ EDITOR AND SAVING FILE AS A .DZE !!!!!!!


3) Add the below to above Void Main() in your init.c file

void SpawnObject(string objectName, vector position, vector orientation)
{
Object obj;
obj = Object.Cast(GetGame().CreateObject(objectName, "0 0 0"));
obj.SetPosition(position);
obj.SetOrientation(orientation);

// Force update collisions
if (obj.CanAffectPathgraph())
{
obj.SetAffectPathgraph(true, false);
GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(GetGame().UpdatePathgraphRegionByObject, 100, false, obj);
}
}

Examples of mission folders below

dayZOffline.chernarusplus
Expansion.ChernaruPlus
Expansion.ChernarusPlusGloom


4) Install Dayz editor Loader Mod - https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2276010135



5) Create a folder inside of your mission folder called "Editor Files" <<<< dont need quotation marks. Server should create this folder manually but just encase it doesnt then create this folder yourself.

Heres a link to a video guide how to remove vanilla objects from your map but you you can see
also where the "Editor Folder" is located

https://www.youtube.com/watch?v=Sg4UHJhK0lI&t=13s

6) Add the dze object file ( provided in the mod folder) into your created folder "Editorfiles" (not required if you instal mod.)

7) Start your server and log in, Once logged in you need to log back out and stop server ( At this stage the objects should be there, please check before logging out)

8) In your Storage folder you should have a Export folder, Inside this you should have a MapgroupPos file, Copy whats inside of this file.

9) Go back to your mission folder , Example(dayzOffline.ChernarusPlus), Find the MapGroupPos file and open it up. Replace whats inside of this with what you copied from step 11

10) You can delete the Export folder that generated in your storage folder, You dont need this anymore ( unless of course you add more objects in the future in which case you just repeat the steps above)

11)Go back to your init.c file and put these two lines // back infront of the line from step 2

12) Start server and log in, you should now have loot spawning aswell as the objects being there ( Of course you will need to change loot tiers etc where you want certain loot to spawn in your types.xml)

13) We will provide the json file so you can copy and add to your server which will be included in the mod folder but for now please use the workshop channel in the discord to download.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2721984927 ( Link to mod which you will also need)

Feel free to also adjust the json file we have provided, This will not suit everyone and you will want edit to your liking but at least there is something for you guys to have custom zombies to start with


!!!! REMEMBER TO GO AND CHECK ANY BUILDINGS THAT WERE PLACED IN THIS AREA BY DAYZ AS THERE MAY BE FLOATING LOOT LEFT FROM THE REMOVED BUILDINGS WHICH YOU WILL NEED TO REMOVE !!!!

For further help and install guide you can join our discords
https://discord.me/LiveToSurvive One Shot ( use this for help with server side issues)
https://discord.com/invite/cUFWFQy ItsDutch ( use this for help with the Mod itself)
-------------------------------------------------------------------------------------------------------------------------------------------

Website: https://thc-nwdz.com/
Discord: https://discord.com/invite/cUFWFQy
Paypal: https://www.paypal.me/peopleofrandomnation

Do not forget to like, Favorited & subscribe ^^



17 Comments
its Dutch [PORN]  [author] 18 Jul, 2022 @ 7:58am 
Sure
Dizzy 18 Jul, 2022 @ 2:29am 
Hi! Allow me to pack your mod into my server?
its Dutch [PORN]  [author] 1 Jul, 2022 @ 8:30am 
sure you can reupload.. if you want editor file i can also send it to you.
ParadoxBeauty 30 Jun, 2022 @ 1:44pm 
Permission to repack, will give credit
Good Kuchi Kopi 9 Feb, 2022 @ 7:29am 
Ah okay, I wasn't sure. Thank you, I will do some testing with the DZE file then. :steamthumbsup:
its Dutch [PORN]  [author] 7 Feb, 2022 @ 9:38am 
what u ment with that dze is in there just dont reupload it. you can also use it jsut with loader u do not need to run the mod.
Good Kuchi Kopi 7 Feb, 2022 @ 9:28am 
This looks absolutely amazing! Is there any way you guys will be sharing the DZE file at some point? If the mod lags :x
its Dutch [PORN]  [author] 23 Jan, 2022 @ 4:48am 
We currently are building better zombie spawns for the mod.. will be updated soon.. also we noticed running the mod lowers fps with multiple people.. best way to run the mod will prob be running it from the dze in "editor files"
its Dutch [PORN]  [author] 19 Jan, 2022 @ 1:46pm 
its just Dutch because my nickname xD
Weyland 19 Jan, 2022 @ 12:13pm 
Is there a Dutch rudder in this mod?