Space Engineers

Space Engineers

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KDY F-16D ''Fighting Falcon'' Remake (Blue Camo)
   
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2.298 MB
14 Jan, 2022 @ 12:17pm
17 May, 2022 @ 2:59pm
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KDY F-16D ''Fighting Falcon'' Remake (Blue Camo)

In 1 collection by Alec R.
Alec R's Aircraft Collection
37 items
Description
Please read!
This model has some tricky controls as well as automated features. I strongly recommend to scroll to the last screenshot and read a section dedicated to controls.

KDY F-16D ''Fighting Falcon'' Remake (Blue Camo)
Production Data

Model:
KDY F-16D Remake
Class:
Multirole Fighter
Trainer Aircraft
Designer:
General Dynamics
Manufacturers:
Lockheed Martin
Series:
General Dynamics' Fighters
User(s):
USAF
USN
National Guard

Belgian Air Component
Royal Danish Air Force
Royal Netherlands Air Force
Royal Norwegian Air Force
Hellenic Air Force
Porugese Air Force
Polish Air Force
Romainian Air Force
Turkish Air Force

Royal Bahraini Air Force
Egyptian Air Force
Israeli Air Force
Iraqi Air Force
Royal Jordanian Air Force
Royal Air Force of Oman
United Arab Emirates Air Force

Royal Moroccan Air Force

Indonesian Air Force
Pakistan Air Force
Republic of Singapore Air Force
Republic of Korea Air Force
Republic of China Air Force
Royal Thai Air Force

Chilean Air Force
Venezuelan Air Force

History

Double seater F-16. Now you can bomb opposers of democracy together with your buddy. This jet includes upgraded fuselage, landing gear, missiles, bombs and targeting systems. A massive increase to useability as well as functionality.

Tech Data (In-Game)

Crew:
Pilot (1)
Co-Pilot (1)
Survival Ready:
Yes
Engine Type:
Atmospheric Thrusters
Power Type:
Vanilla Small Reactors
Armament:
Hull-Mounted Machine Gun (1)
Air-To-Air Missiles (2)
Fake EFTs / Bombs (2)
Required Runaway:
~700m

Size (In-Game)

-
Small Blocks
Meters
Length:
30 bl
~15m
Width:
23 bl
~11.5m
Height:
11 bl
~5.5m

How To Launch

To properly spawn this model you have to:
  1. Go to the Advanced Settings of the world
  2. Turn on Scripts
  3. Go to the Mod Settings of the world
  4. Add listed Mods
  5. Launch the world
  6. Spawn the model via F10 menu
Try to repeat this process and make sure that you did everything correctly and didn't forget about anything.

Mods used and why:

Advanced Designator Turret
To make functional 5km range missiles
Plane Parts
To give model aerodynamic behavior
AWG's Convenient Weapon Pack! [CWP]
To create a proper shape as well as functional missiles

Other variants:



CREDITS:



Does experience outrank everything? Yes, as long as you know how to use it...