Children of a Dead Earth

Children of a Dead Earth

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Warhorse Mk. VI a
   
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14 Jan, 2022 @ 2:25pm
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Warhorse Mk. VI a

Description
Designed through multiple iterations for rapid high G maneuvers in CQB.
Proven to consistently take out a Gunship at half the cost and weight.
Most successful engagement tactic is to fill up the game memory with too many kinetic projectiles from long range and using the high acceleration to dodge incoming fire.
Performs poorly against missiles and drones due to low velocity of the guns.

Mass: 4.83 kt
Cost: 98.9 Mc
(cost may differ if not using the same community material rebalance/realism mods)
Heat: 32.2-105 MW (Flares not included in ship design)

Acceleration: 5.65 - 11.2 g
Delta-v: 6.04 km/s

Armor:
0.5 mm TiO2
8.4 mm Graphite
[500 mm spacing]

2.0 mm ZrC
7.5 mm VCr Steel
[300 mm spacing]

5.0 mm para-aramid fiber
[100 mm spacing]

50.0 mm Reinforced C-C

Armament:
12 x 2 metric ton turrets equipped with triple barrel 30mm conventional guns firing 30g osmium coins at 2.21 km/s +/- 0.01 km/s for spreading out the projectiles near the game limit for projectile generation (30 hz)
enough ammo for each gun for 3 minutes of sustained fire

6 x fixed internal guns launching missiles at 60 m/s from the middle of the ship outwards (AI does not know how to use these in my experience)
2 types of missile:
Flak - 2x 30kg payload, 980 kg, 2.32 km/s delta-v (48 carried)
Nuke - 10.0 Mt warhead, 947 kg, 2.44 km/s delta-v (24 carried)
both missiles - 17-35 g acceleration, guidance could be improved, but works