Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F74CAA77]
at HandyUI_PersonalWorkCategories.PersonalWorkCategoriesSettings.setSelectedPreset (HandyUI_PersonalWorkCategories.Preset preset) [0x00008] in <189bd427876e48af8a81a41f85d60026>:0
https://gist.github.com/HugsLibRecordKeeper/fc8ce9df304d8553b70e6b496a9ecd37
The issue occurred after I separated damaged building repairs and damage repairs into a new "Repairs" category under construction. Restoring the construction menu to its original state resolved the problem.
I disabled this mod, nice hands, and a texture mod for nice hands, and suddenly was able to chop down trees again.
Unless its a mod conflict issue, I'll have to wait until 1.6 to see which scenario was the issue.