RimWorld

RimWorld

244 ratings
Personal Work Categories
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
317.379 KB
16 Jan, 2022 @ 1:40pm
16 Apr, 2024 @ 3:38pm
17 Change Notes ( view )

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Personal Work Categories

Description
Important announcement
Now compatible with biotech mechs!

But if your preset used an advanced mode, then you will have to create a new one, since the advanced mode is no longer supported and is still capable of causing old problems.

Description
When setting up work priorities, each column, in fact, may include a whole group of different tasks. For example, the "Cook" column includes such works as cooking, butchering, brewing.

The mod allows you to optionally change the structure of these groups. Thus, it becomes possible to set priorities for the most important work independently or to combine groups that are close in sense into one.

In addition, the mod allows you to change the order of these columns, which also affects the priority of execution.

Several ideas that can be implemented:
  1. Separate urgent medical procedures and put them in priority in front of the rest of the work.
  2. Separate surgical operations so that they can be appointed only the most experienced doctors.
  3. Separate the construction of buildings in a separate group so that only the most experienced builders can be allowed for this work, and the novices leave to practice on polish.
  4. Separate manufacturers of stone blocks into a separate category in order not to mix them with experienced crafters.
  5. Separate the work of unloading the caravan and give the colonists a high priority on it so that they can deal with the caravans that have returned from the road faster.
  6. If you allow prisoners to walk around the base (for example, using the Locks mod), you could probably notice how your colonists, if possible, grab them and take them back to their cell. Now you can separate this assignment into a new category and set zero or minimum priority.

Compatibility
Experiments did not show errors when exposed to the existing saving.
Popular Discussions View All (1)
0
12 May @ 7:06am
Dynamically Modify WorkTypes Without Restarting the Game (Like Achtung!)
0。0
315 Comments
VitaKaninen 1 Aug @ 4:13pm 
@тетеря, блин, I would recommend deleting your config file, and making a new one. Your config is probably corrupted.
тетеря, блин 1 Aug @ 4:10pm 
on startup:

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref F74CAA77]
at HandyUI_PersonalWorkCategories.PersonalWorkCategoriesSettings.setSelectedPreset (HandyUI_PersonalWorkCategories.Preset preset) [0x00008] in <189bd427876e48af8a81a41f85d60026>:0


https://gist.github.com/HugsLibRecordKeeper/fc8ce9df304d8553b70e6b496a9ecd37
Nezit 30 Jul @ 10:53pm 
In my case, there was no issue with tree cutting. However, I encountered problems when trying to place graves or construct floors.
The issue occurred after I separated damaged building repairs and damage repairs into a new "Repairs" category under construction. Restoring the construction menu to its original state resolved the problem.
VitaKaninen 30 Jul @ 9:30pm 
I have ben using it ever since 1.6 came out, and have had zero issues. It works perfectly fine.
kongkim 30 Jul @ 3:03pm 
@Densevoid Will you be updating it,? Or can you try to get Miles to do it?
kongkim 17 Jul @ 10:16am 
This is on my list of most importent mods :S
созерцатель 17 Jul @ 8:13am 
Приветствую. Спасибо за труд:knlcrown:. Есть надежда на обновление, или можно поправить about и пользовать как есть?
VitaKaninen 16 Jul @ 4:24pm 
There are several mods that add tree chopping as a separate work category, and if you were using one of those, you also have to enable cutting plants, or they will not cut trees.
Ionarch 16 Jul @ 4:12pm 
@Mockingcrow I am using this mod and have so far not encountered any issues with it in 1.6. It is highly unlikely that your issue was caused by this mod.
Mockingcrow 11 Jul @ 8:05pm 
95% positive it was this mod, but it appears it was not in fact working with 1.6. My pawns were unable to chop wood, and I couldn't right click a pawn on a task to force chop either.

I disabled this mod, nice hands, and a texture mod for nice hands, and suddenly was able to chop down trees again.

Unless its a mod conflict issue, I'll have to wait until 1.6 to see which scenario was the issue.