RimWorld

RimWorld

3,660 vurderinger
Vanilla Factions Expanded - Pirates
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Mod, 1.4, 1.5, 1.6
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Opdateret:
18.576 MB
18. jan. 2022 kl. 8:01
30. juli kl. 0:23
49 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Factions Expanded - Pirates

I 2 samlinger af Oskar Potocki
Vanilla Expanded
109 genstande
Vanilla Expanded - Empire playthrough
148 genstande
Beskrivelse
[www.patreon.com]



See change notes



One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction. They feel more like evil outlanders than anything unique, and they don't really threaten late game colonies, nor do they provide engaging content in any way, shape or form. It always annoyed me that they are industrial tier only and don't even spawn with charge rifles anymore.

Roolo, Smash Phil and I are launching a new pirate survival video game inspired by RimWorld on Kickstarter. It's called Cursed Crew if anyone would like to check it out. I figured that the best way to promote the game through the channels I know a lot about is to create a mod, ideally a factions expanded mod, expanding pirates. Of course there are no boats and sea-faring pirates in RimWorld, but there are space pirates, so let's expand them!

Vanilla Factions Expanded - Pirates greatly expands the vanilla pirate faction by adding new events, technology, defence means etc. We are also adding two new factions - Junkers, which are inspired by the hordes of Huns, but instead of riding horses, they weld themselves inside powerful warcaskets; and Mercenaries, a spacer-tech faction of 'legal', sanctioned pirates that you can befriend!

You can now use your Comms console to hire pirates too! Pirates you hire join you for a period of time, but they come with a hefty price.

And most importantly, you can now create warcaskets - steel suits of industrial-tier armor, a powered-armor precursor, around your pawns. Fully customizable, with unique weapons and armor graphics!

And with Ideology, you can enjoy a new Pirate meme, with singing sea shanties and much more important camaraderie!

Do check out Cursed Crew, as if you liked RimWorld, I'm sure you will like our take on rogue-like survival, sailing the endless ocean and fighting dangerous, mythical creatures.

















































Update 1.1:


























[forms.gle]




Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and artwork.

xrushha, a programmer responsible for the xml of the mod.

Taranchuk, C# programmer.

erdelf, C# programmer.

legodude17, C# programmer.

Kikohi, C# programmer.

Roolo, C# programmer and a Cursed Crew developer.

Smash Phil, C# programmer and a Cursed Crew developer.

Storyteller based on illustration by dustsplat

Reann, a writer responsible for a majority of descriptions.

Luizi and Kripto for help with weapon art.

Cracklewock Games for lending assets such as Cursed Crew OST.


(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Do I need any DLC for this mod?
A: Not at all. However, if you have Ideology, you can use the new Pirate ideology.

Q: Can pawns in warcaskets use psycasts, magic etc?
A: Yes!

Q: Can pawns remove warcaskets?
A: Yes, but you have to research it first. Be aware - this will remove all limbs from your pawn and turn them into a shellcasket.

Q: Can pawns in warcaskets do any work?
A: No, these are strictly combat suits.

Q: Are warcaskets better than powered armor?
A: Not necessarily. They are an industrial tier precursor. Powered armor offers similar protection, but can be taken off and allows pawns to work still.

Q: Is this mod compatible with Combat Extended?
A: There is an integrated patch in Combat Extended itself!

Q: Can I disable some aspect of the mod?
A: No, it comes in as a package. You’re either accepting all of it, or none of it. Sorry. You are welcome to patch certain things out, but I can’t promise the mod will work as intended.

Q: Do I need the base module for it to work?
A: All the faction mods require Vanilla Expanded Framework to work.

Q: Does this mod work with other mods?
A: It should.

Q: Is this mod save game compatible?
A: Yes, however bear in mind you can’t remove mods, so backup your save!

Q: Can I check out this game you’re developing?
A: Absolutely, you can check our Kickstarter and back us to get awesome cool loot!
https://www.kickstarter.com/projects/cracklewockgames/cursed-crew



Check out our collection at:
Populære diskussioner Vis alle (83)
4
25. juli kl. 22:23
Warcaskets shoulderpads do not protect your pawns from Space vacuum in the Odyssey DLC
Drakollos
3
1. juli kl. 2:34
Weapon Warcasket where??
Skullito
6
13. mar. kl. 15:17
I cant equip warcaskets weapons on my warcasket
CoolMark
2.165 kommentarer
TheRedPriest For 11 timer siden 
@Voltaire That's from Alpha Memes
AtomicRobot For 19 timer siden 
Feature Request: Move Warcasket Combat Knife and Warcasket Broadsword out of Warcasket Weaponry and pput it behind smithing or just part of the basic warcasket research. Having to research multibarrel weaponry to make a knife and sword seems a bit over the top...
Darmanarnar 28. juli kl. 19:34 
is it bugged when i hire a mercenary warcasket and it spawns with a brute warcasket but it has a ranged weapon
Beeg Rat 28. juli kl. 19:09 
using a 1.5 save and currently getting this error log constantly. Could not resolve reference to object with loadID Thing_VFEP_WarcasketHelmet_Shock2240697 of type RimWorld.Apparel. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=RimWorld.Pawn_ApparelTracker curPathRelToParent=/lockedApparel
Jack Niggleson 28. juli kl. 18:29 
@Puff_JOOB I'm having the same issue. Sarcophagus warcasket doesn't do anything now apparently.
𝅳𝅳𝅳𝅳𝅳𝅳𝅳𝅳 28. juli kl. 15:03 
when i hired mercs, the junker footsoldiers did not come wearing warcaskets, anyone know what might cause this?
will.loken 28. juli kl. 10:36 
@voltare The warcasket funeral was added by Alpha Memes
Puff_JOOB 28. juli kl. 10:32 
anyone having an issue where the sarcophagus warcasket doesn't keep minimum stats at 100%?
worked fine in 1.5, but now my beautiful dreadnought is exhibiting the weakness of the flesh they previously discarded :(
Aged Toe Cheese 28. juli kl. 10:25 
Is it me or is the plasmasword just flat out worse than a standard warcasket broadsword? Tiny boost in dps but you trade a lot of armor pen for it. Not to mention that a persona monosword beats them both
DrGestalt 28. juli kl. 4:53 
Can you make it so that at least the warcasket pawn can do studier work so he can learn his combat skills?