RimWorld

RimWorld

Vanilla Factions Expanded - Pirates
2,107 Comments
TXR 59 minutes ago 
@skoobee nope, i am now playing with a combination of the malfunctioning warcasket, turned off work tasks, go juice and half cycler...
skoobee 3 hours ago 
@TXR Have you found a fix? This bug is ruining my playthrough :( Shame theres no discord to seek help in
Xeinaemm 5 hours ago 
The 10th generation torso requires energy shield rework to improve game performance. It spams the core game method EnergyShieldEnergyMaxFactor thousands of times per second for every pawn. For large colonies with 20+ pawns and warcaskets, it's a performance nightmare.

PS: Also VEF.Apparels.CompShieldBubble:CompTick is a big troublemaker, both add like 50-100ms per ~20 pawns.
TXR 12 hours ago 
same issue occurs while only running base game with DLCs and Harmony, Vanilla Framework and this mod.
TXR 23 hours ago 
@Luna yes, same issue here. my pawn doesnt get the trait and still can do all types of work. Also some of the additional effects dont seem to work, e.g. the the sargophage casket doesnt lock the health stats at 100%, which it did in v1.5.
I have a couple of other mods installed. They might be causing this. I didnt have timt to test around.
Luna 12 Jul @ 1:53am 
does anyone have a bug where when making a warcasket for your pawn it doesnt give the warcasket trait?
moo 12 Jul @ 12:10am 
I submitted a bug report for one issue, but I wanted to report a much more simple issue here. When dev-spawning random faction raids and the randomizer selects mercenaries from this mod, this error is thrown:

Faction The Crossbow Men of def VFEP_Mercenaries has no usable PawnGroupMakers for parms groupKind=Combat
AlexanderHolliday 10 Jul @ 4:04pm 
Ahhhhhhhh! Disregard my request for information sirs! I see on your Patron post, that the Advance Warcaskets will offer resistance to the dark, harsh vacuum of my worlds orbit!
AlexanderHolliday 10 Jul @ 3:45pm 
So, will Warcaskets be vulnerable to Vacuum Burn? I'd love my bois to match around outside my ship.
irrelevantredundancy 9 Jul @ 11:42am 
Okay, thanks Oskar. That was my second strongest suspicion. That I wasn't using warcaskets correctly. Thanks, again.
Paxtonvds 9 Jul @ 1:41am 
Why are a majority of mercinaries genies when the faction page says only 10% are genies?
Oskar Potocki  [author] 9 Jul @ 12:10am 
Warcaskets are not just like any other apparel. I doubt you’ll be able to equip it using Character Editor. It’s right: make graphic is missing, but that’s just how warcasket graphics work. They have a single artwork for all body types.
irrelevantredundancy 8 Jul @ 6:11pm 
Does anyone have an idea why I get this message when I try to equip a pawn with warcasket armor using Character Editor ?

Not compatible apparel, missing texture=Things/Pawns/Warcasketlike/WarcasketBarrage/WarcasketBarrage_male 1

I get the same thing for other body/warcasket type combinations too. At first, I was using Malang Bodies I and figured it was pawn body mod incompatibility, but I disabled it and still got the same error message. Am I missing something about how warcaskets work?
𐂃 7 Jul @ 2:35pm 
Not sure why, it could just be an incompatibility on my end, but when I hire any sort of pirate/mercenary it gives me an error in the log, no pirate shows up but it still takes my silver:bleach:
CullingCommando 7 Jul @ 12:40am 
Have gotten spoiled to warcaskets. Can't play without them.
StockSounds 4 Jul @ 5:40pm 
god I TALK TOO MUCH!!!

Do y'think this mod will work right out the gate with Odyssey. I know it's not a good idea to assume that for any mods, but do y'think it will?
StockSounds 3 Jul @ 6:37am 
I LOVE THIS MOD! hooray for 1.6!
StockSounds 1 Jul @ 9:03am 
Couple problems that could be ironed out for 1.6?
Ideology forces Mercenaries to be supremacist raiders, meaning they have lowered favor with the player faction for no reason.
They also just don't make much sense. They're like... polite pirates? They rob and pillage to live according to their description, but whom do they even rob?

Any hired pirates can't have Xenotypes, also.
velack14 28 Jun @ 9:37pm 
@Oskar Potocki sorry I know you are busy updating the mods I didn't mean anything by asking about compatibility you probley have ideas on going about it I was just thinking of an idea for the new dlc odyssey to make warcaskets to be able to be in the vacuum of space. Instead of just making them airtight why not a module you add on to it by finding the schematics somewhere in the new type of event quests the dlc is adding to the game to create a upgrade for space travel in warcasket. I'm sorry didn't mean to bother or anything I really enjoy and cherish your mods and I just hope my ideas can help in some way.
RusTopSkill 28 Jun @ 5:28am 
New offical dlc - Odyssey. 1.6
Oskar Potocki  [author] 28 Jun @ 2:10am 
What odyssey?
velack14 27 Jun @ 8:59pm 
I have a question about compatibility for odessy. Will warcaskets be upgradable to function in the vacuum of space?
lochmere 27 Jun @ 9:24am 
so my warcaskets are doing mining despite not even having a checkbox in the work tab to be able to do that...while it definitely seems like a bug, its gotta be due to another mod, right? I don't want to submit a bug report through the form without double checking everything first
Typhus the Traveller 25 Jun @ 6:39am 
Where do you make Warcasket Weapons? I can't find them on any of my producing thingies
SpeedingOffence 19 Jun @ 12:11am 
This mod requires the use of other mods to damage the higher level warcaskets. If you're using vanilla weapons, one guy in a Brute warcasket will wipe your base.
Xean 8 Jun @ 10:11pm 
Question, can I put ghouls in warcaskets?
Lord Asshat 6 Jun @ 3:02am 
The low orbit crash doesn't mention anything about the empire, is it meant to be permanently hostile to the empire?
Malicius 28 May @ 2:49am 
I am also having increadibly ms spike from VFECore.Misc.HireableSystemStaticInitialization:CaresAboutForbidden_Postfix

Anyone knows what this is?
Nem 24 May @ 11:07pm 
even though it says my pawn can't do dumb labor, my warcaskets are still able to haul. Anyone else experiencing this?
FierceStatue12 23 May @ 9:51am 
This may be by far my favorite VFE mod. I love going into god mode, giving a bunch of colonists warcaskets, and doing a "boss fight" against a massive RimCities citadel. THIS IS A MASTERPIECE!!!
Axon 19 May @ 6:11am 
A warcasket with the Hazard Helmet can still get lung rot, shouldn't this be fixed? very specific issue i know but i feel like smoke and toxic protection should protect against lung rot too
StockSounds 18 May @ 7:54pm 
okay, i feel bad now, sorry.
to be specific, although it's my fault for using a modded starting scenario to try out Royalty, this seems like a bad added challenge to me. not only are you practically locked out of most Royalty interactions, but you also have to deal with ultratech raiders for no reason.
it's not like it makes a ton of sense or something, nobody else hates New Cove by default for being pirates.
StockSounds 18 May @ 7:42pm 
I've been informed that this is actually intentional, and now I don't feel bad for being passive aggressive.
StockSounds 18 May @ 7:03pm 
I tried using the starting scenario on my very first Royalty playthrough, and I had to ask the internet to find out that apparently you all forgot to make it so that the Empire doesn't automatically hate New Coves. Thanks for the waste of two days and mess up of my first impression of Royalty!! :rwslugcat:
Engineer_Gaming 18 May @ 12:48am 
Rum isn't considered food for caravans for some reason.
StockSounds 17 May @ 6:09pm 
anyone know why Minify Everything doesn't work with the ship chunks from the starting scenario?
Diegtiarov 10 May @ 4:26pm 
You can hire them without befriending them. Hired mercenaries temporarily join your faction and fight under your banner.
null 10 May @ 3:12pm 
are you able to hire mercenaries from the merc faction? or do you have to befriend them first to get help from them
BasedGodTripp 6 May @ 9:38am 
@Gman I think it depends on raid points. It is very rare for me as well, even at very late-game colonies. HOWEVER, when they do show up it is scary. With real ruins, I had a pirate party equipped with the end-game warcaskets arrive halfway through me looting a map. I barely pulled my own party out before they were all killed. Love NPC warcaskets since they're one of the only things to truly test a late-game colony.
Gman 29 Apr @ 10:06am 
This is a pretty cool mod, although despite using it for a long time i've never seen the junkers raid me with warcaskets before. There usually just regular pawns, equipped with industrial tier weapons and oddly enough, are always wearing plate armor.
Tubbs 28 Apr @ 10:47pm 
The mercenary faction shows up as 60% hussars, 30% baseliners and 10% genies, but its Hospitality visitors are all genies all the time. Is this intentional? Are they actually sending all the eggheads on diplomatic missions, or am I just running into a conflict?
Fenc 20 Apr @ 7:08pm 
nevermind
Fenc 20 Apr @ 7:06pm 
where do i find warcasket research
Shnauften 20 Apr @ 11:57am 
Gravity Hammers are considered melee piercer weapons for ideology instead of blunt.
Avid collector of Dust 13 Apr @ 6:01am 
im also having issues, my pawns cant even equip the warcaskets when i it give it to them, i just get the error -incompatible apparel, missing texture=things/pawn/warcasketlike/warcasketbarrage/warcasketbarrage_thin.
it the armor name changes depending on which one i try to equip.
Mr Claymore 12 Apr @ 12:16pm 
Im having a problem, when a pawn use a warcasket its like he isnt wearing nothing, the armor isnt working, it recive injures like hell, but when i wear marine armor it doesnt recive as many damage.

Even a lion kill the pawn with a warcasket when i try it in Dev mode.
Rostov 12 Apr @ 7:28am 
Used Dubs Performance Analyzer
Rostov 12 Apr @ 7:28am 
The hell is "VFECore.Misc.HireableSystemStaticInitialization:CaresAboutForbidden_Postfix"??? It keeps causing gamebreaking lagspikes
zachary 8 Apr @ 11:16pm 
shock warcasket is literally the enclave
Plati 4 Apr @ 5:10am 
Guys idk what but I gave my colonist warcasket and in the first fight he lost two legs against some tribal dudes with pikes xD is that normal? should it be normal? shouln't this warcasket prevent stuff like that?