Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I got a bit carried away and made some significant changes to gameplay as well. An enemy qrf to the south, moved the dshk so it can observe the main entrance from its position to the north, a surrendering enemy coming out of the truck, (there's a dead body next to him with an AK that he will try to pickup after being surrendered for 15 seconds) I added a few sleeping spots and thinned out the enemy to match the # of beds.
I was wonder if it'd be cool if I posted my rework? Giving you credit in the description of course.
I understand what you were trying to achieve and you were limited by the game mechanics of the game. I hope you take this criticism constructively.