Total War: WARHAMMER II

Total War: WARHAMMER II

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MetaMike RoR ScaleX2 Compilation
   
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Tags: mod, Units
File Size
Posted
679.796 MB
20 Jan, 2022 @ 11:54am
1 Change Note ( view )

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MetaMike RoR ScaleX2 Compilation

In 1 collection by MetaMike
Warhammer II x2 Scale Mods :)
140 items
Description
Requires my ScaleX2 mod = https://steamhost.cn/steamcommunity_com/profiles/76561198008529133/myworkshopfiles/

ScaleX2 mod for 3 Regiments of Renown compilation mods all merged together. Let me know if there are any issues, I've tested it with 90 other mods & it seems to work great :)

__________Regiments of Renown - Compilation (updated for S&F)______________
Decomposed, Ubermorgen, Hate Criminal, Whysofurious, Sam8872's Original Mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1310807994

BEASTMEN
~The Frederheim Inmates - Ungor Herd with anti-infantry and frenzy. Based off psychos from Frederheim Madhouse who turned into Beastmen under the Dark Moon influence.
~Ungrol's Raiders - Ungor Raiders with poison arrows and increased ammo pool. Based off Ungrol Four-Horn character, who was rejected by Beastmen and gathered other outcasts to fight under his banner.
~Shadowgors - Gors with poison and stalk. Based off Gors living in the darkest, spider-infested forests of the Old World.
~The Ymgir - very tough Bestigors with regeneration and smaller unit count. Based off hardy Beastmen living in Norsca mountains.
~Redmaw's Pack - Poisonous (I LOVE POISON) Warhounds with armour-piercing, anti-large and smaller unit count. Based off Khazrak's pet Warhound.
~Nashara's Brood - Harpies with armour-sundering and magical attacks. Based off the elf origin myth for harpies.
The Gibberkin - tanky Chaos Spawns with a special aura that reduces enemy damage around them. Based off powerful Spawns mentioned in a small dialogue from 7E book.
~Gulmoth's Bone-Eaters - Armoured Minotaurs (Great Weapons) with terror aura and smaller unit count. Based off ~Gulmoth's Warband from Beasts of Chaos.
~Toxote's Hellmounts - Centigors (Great Weapons) that can cause fear and have two unique abilities: Wine of Wraith, which gives them massive charge bonus and Pharmakon, which allows them to resist physical damage during combat. Based off Toxote's mercenary warband from Citadel magazine.

WARRIORS OF CHAOS
~The Skullrippers (Chaos Marauders) - Anti-Infantry, Frenzy, Immune to Psychology
~The Everwardens (Chaos Warriors - Great Weapons) - Unbreakable, Magic Attacks, full high AP damage
~Sons of the Last Plague (Chosen - Halberds) - Regen, Poison attacks, Swarm of Flies
~The Reavers of Nightfaith (Chosen) - powerful stats, cause fear, Cull the Weak (unique ability)
~Sortsvinaer (Maradeur Horsemasters) - Shielded, fast Anti-infantry cavalry
~Crimson Rampage (Chaos Knights) - powerful offensive stats, rampage, Bloody Slaughter! (unique ability)
~Raak's Monstrous Kin (Chaos Trolls) - high HP and WS, regen, poison, lower unit size.
~Crushskull Foestomper (Chaos Giant) - Perfect Vigour, Frenzy
~Skulex the Great (Chaos Dragon) - Ancient Dragon Fire (very powerful unique breath ability)

WOOD ELVES
~Dryads of the Willowgroves (Dryads) - Frenzy, Poison attacks
~Cult of the Blood Queen (Wardancers) - Cause Fear, Immune to Psychology, Worshippers of Khaine (unique ability)
~Elrod's Glade Guardians (Glade Guard) - Good in melee, Strong Vigour
~Shadow Band of the Oblast (Deepwood Scouts) - Anti-large, Trueflight Arrows (unique ability)
~Ashenhawks (Waywatchers) - powerful offensive stats, Scarloc's Disciples (unique ability)
~Spears of Orion (Wild Riders) - powerful stats, For the King of the Woods (unique ability)
~Daughters of Winter (Sisters of Thorn) - Chilling aura, Hypothermia (unique ability)
~Durthu's Wargrove - increased unit size, encourage, Titans of Ages Past (unique ability)

DARK ELVES
~Soulskulls (Bleakswords) - armoured, armour-sundering, lower WS
~Voiceless Ones (Dreadspears) - increased unit size, good stats
~Ossian Guard (Har Ganeth Executioners) - Maim (unique ability)
~Rimeshards (Darkshards) - Frostbite, magic attacks, increased range
~Ravenspears (Dark Riders - Shields) - powerful stats
~Crows of Khaine (Harpies) - cause Terror
~Knights of Burning Dark (Cold One Knights) - powerful stats
~The Dreadblades (Black Ark Corsairs - increased armor, aquatic, Butchers of Tor Canabrae (unique ability)

VAMPIRE COUNTS
~Helmut's Own - (Grave Guard -Great Weapons) - Poison attacks, Guardian; (Recruitable from castle Drakenhof and ~Vlad's special building).
~Dhrox, the Krundenwald Fiend (Vargwulf) - Stalk, Vanguard, Discourage effect on melee attacks;
~Doom Riders (Black Knights) - Perfect Vigour, Unbreakable (Immune to crumbling) - recruitable from awakened battlefield.
~Fire Skulls (Skeleton Spearmen) - fire attacks, fire resistance, flame protection aura.
~Wights of the Temple of Skulls - very powerful Grave Guard - Magic attack, Curse of Nitotris (unique ability), good melee stats (recruitable from Lahmia or Golden Tower of Gods);
~Shadows of Chill - Cairn Ghosts - Frostbite, Chilling Aura, lesser unit size with better stats (recruitable from level 3 port);
~Company of the Damned - Undead Kislevite Halberdiers - Armour Piercing, Charge defense vs all (recruitable from Kislev settlement)
~Knockers (Zombies) - Vanguard, Stalk, good AP and building damage due to using pickaxes and hammers (Recruitable from level 3 Iron, Marble, Diamond or Obsidian mines)
~The Death's Heads Halberdiers (Shields) - cause fear, immune to psychology, good at holding the line (Ostermark get fast access for them)
~Half-Dead's Thugs (Undead Clanrats) - Vanguard, Anti-infantry, aquatic (recruitable from Tier 2 Port)

BRETONNIA
~Spearmen-at-Arms of Fauberg de Mayonne (Spearmen-at-Arms - Shields)
~Ennar's Outlaws (Peasant Bowmen - Fire Arrows)
~Knights of Fracasse (Knights of the Realm)
~El Cyd Relique (Grail Relique)
~Avenging Knights of the Cleansing Flame
~The Seven of Salles (Grail Guardians)
~Fastric's Skylance (Royal Pegasus Knights)
Decomposed, Hate Criminal's Original Mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2265416502

TOMB KINGS
~Zandri Eternals (Tomb Guard)
~Royal Chariot Guard (Skeleton Chariot) - I added extra chariot to this group because it's royal AF :)
~Emerald Sentinels of Lybaras (Ushabti)
~Underworld Deathwatch (Tomb Scorpion)
~Giant of Bhagar (Bone Giant)
~Wights of Stonewrath Tarn (Grave Guard)
Decomposed's Original Mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1944872373

___________Regiments of Renown - Vampire Cavalry_________________
Whysofurious's Original Mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1183554889

MORE VAMPIRE COUNTS
~Knights of the Red Death (Blood Knights) - Unique officer.
~Drakenhof Templars (Blood Knights) - Unique officer.

___________Cut Content: Regiments of Renown All-In-One Pack____________

HIGH ELVES
~Reverants of Khaine (Spearmen)
~Scythe of Isha (Silver Helms)
~Eagle's Beak (Eagle Claw Bolt Throwers)
Advice's Original Mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2170890157

SKAVEN
~The Needless-Less (Skavenslaves)
~The Skurry-Stabbers (Clanrats)
~Hallscurry's Chosen (Clanrat Spears - Shields)
~Clan Rictus Deathvermin (Stormvermin - Sword & Shield)
~Scabrous Elders of the Pox (Plague Monks)
~The Gaseous Ones (Poison Wind Globadiers)
~Great Claws of Feesik (Plague Claw Catapult)
Advice's Original Mod = https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2132356113


COMPATIBILY
Thanks to script magic the units are recruited from the RoR panel and compatible with anything. Some of them (like Thugs or Rodrik's Knights) are recrutied from special buildings. Feel free to report any issues or provide suggestions/feedback.

KNOWN ISSUES
None so far. Must be compatible with everything. Stats might be not balanced for complete game overhauls.

- Special thanks:
Khazmo for his excellent list of Warhammer units;
Fresherator for help with textures;
♥♥♥ lo6fa for his amazing unit screenshots and SFO compilation emblem!
6 Comments
n.pedrazalis 31 Oct, 2022 @ 3:28pm 
Hello can you bring to warhammer 3 please :)
Decomposed 24 Jan, 2022 @ 3:11pm 
It's sort of unwritten rule to ask for permission before you include any assets from other mods. I am sure you wouldn't want the same thing happen to you, after spending hours on making something and then another person uses all your work withour asking.

Besides that, it's really far simpler to just make such unit packs as submods. You don't need the whole assets and everything. You name the few required tables with higher priority than the ones in the original pack, so you overwrite them and you are done. As I said, feel free to join the Modding Den discord, there is a guide for making submods plus a whole bunch of experienced modders ready to help the new blood :)
MetaMike  [author] 21 Jan, 2022 @ 2:20pm 
I appreciate the advice, I definitely like RPFM for modding.

I'm new to modding so I'll be sure to ask for permission in the future. I made sure to give original modders credit like yourself. This mod contains all the assets of the original mod and it's a submod to the main x2 scale mod.
Decomposed 21 Jan, 2022 @ 8:29am 
We all use RPFM for creating new mods. The best way is to just open a simple unit mod from the workshop in RPFM and use it as template.

That said, this mod you made should require the RoR compilation in order to work in order to be a proper submod. If it already contains all the assets of the original mod, then you should have asked for permission before you publish it.
MetaMike  [author] 21 Jan, 2022 @ 7:42am 
Hi Decomposed, yes this is a submod of some of your work. It's meant to be used for people that want to use x2 scale models. Less ant wars haha.

I just learned how to mod and I really appreciate the mods you have created.

What's the best way to create new units, I see the drop down menu for melee/ranged weapons/armor but I can't see what I've equipped until I run it, is there a master picture database or something?
Decomposed 21 Jan, 2022 @ 2:15am 
This is a submod of the RoR pack I suppose?