Door Kickers 2

Door Kickers 2

54 ratings
Down the Rabbit Hole
   
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Content Type: Missions
File Size
Posted
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1.873 MB
21 Jan, 2022 @ 4:27am
7 Sep, 2022 @ 12:44am
6 Change Notes ( view )

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Down the Rabbit Hole

In 1 collection by Tbravege
Tbrave`s Doorkickers2 Map Collection
8 items
Description
After an arms deal with insurgents was revealed, intelligence indicated that J.M had moved to a famous local resort under rebel protection, in preparation for defending for a period of time before finally being transferred abroad.
This might be our last chance to bring him to justice.
The mission is authorized, arrest enemy HVT at all costs.
8 operators, Hard. Various ways to complete the mission.
狡兔三窟
在与叛乱分子的军火交易被揭露后,我们的情报显示,J.M已经转移到当地一个受武装分子保护的度假胜地,准备在最后转移到国外之前进行一段时间的防御。这可能是我们将他绳之以法的最后机会了。
任务已获授权,不惜一切代价逮捕敌人要员。
16 Comments
Tbravege  [author] 5 Aug, 2022 @ 9:03am 
@Kon
Thx for feedback. Good to see there`s still someone trying this old map ! :D
Kon 1 Aug, 2022 @ 8:06pm 
This took me so long to beat. But I mean that in a really good way. You have to be careful with every move and I love it.
Tbravege  [author] 31 Jan, 2022 @ 5:48am 
@Ganjirah
Thank you very much for playing and your detailed review. I never imagined that someone would accomplish this map by eliminating all enemies in such a remarkable low casuaties. Cool!
I'll check the all details you mentioned and update my map again. But it's Lunar New Year Eve today so it will be a few days later. Anyway, happy new year of tiger!:steamhappy:
Ganjirah 30 Jan, 2022 @ 6:40pm 
Excellent, challenging quality map. Detailed and creative, overall very pretty and immersive. This obviously took a lot of work and it shows. These are getting rare on the daily workshop page.

Some notes and advice :
-I had reinforcements spawn right next to my guys, maybe place hints in the mission briefing? because you sort of have to play the map once and maybe die to know where they come from. It's nothing dramatic but I just happened to be standing just where they spawned while covering the hallway.

-Some walls are weird, meaning they cross each other and glitch. There's two helpful tutorials links in game in the help tab you might wanna check out.

-There's a lack of ambient sounds in my opinion. The map was pretty silent. Some wind with bigger radius maybe?

Apart from that it was very pleasant. I'll give the night version a go.

Here's a very imperfect replay of my second attempt, some cool moments though : https://youtu.be/CZU6kaSxTWY
Tbravege  [author] 29 Jan, 2022 @ 8:47am 
Night version is now totally completed. You guys can give a try.
Tbravege  [author] 26 Jan, 2022 @ 8:55pm 
@herobie
感谢反馈,意见已收到。
删除了VIP附近的三个敌人,并增加了更多回来支援的ai。
如你所言,我也很反对靠增加敌人密度增加难度的方法,所以我也在向靠地图随机性和AI增加难度的方向努力。同时为了减少出现1vn的情况,我也在地图中加入了很多分割战场的遮挡物。
至于你说的支援问题,我也考虑过并用上了。 逮捕操作会在楼梯间刷新一个敌人并强制命令外部几个security回防。 只不过如果你是从左往右强攻的话,外围敌人可能已经被清空了。刷支援的话,白天图的话因为外部都是开阔区域,对后期可能全员黄的游骑兵以及cia很不友好,所以我舍弃了这个方案。
不过我刚刚已经发布了夜图版本,你可以去试试:steammocking:。我可能也会在后续更新中加入调动右上角基地里面的叛军支援的设定。
好运herobie 26 Jan, 2022 @ 7:32pm 
小车那个出生点开局打烟往左跑跳进树林去和二鬼子组汇合是可以躲过一劫的,不过你好像把那地方堵死了不知道是不是有意为之:steamsad:还有个忘说了就是感觉敌人密度有点大,我觉得好多工坊图难就难在敌人密度太大了,毕竟现实中也不会和五六个人一起站一间房吧。。特别是HVT在的那一块,外围的可以接受:p2turret:然后其实可以改成一开始屋子里的安保没那么多,然后一旦警报响了外围和场外的Security QRF就会进来支援,其余的杂兵就开始戒严,你这图左右上角都是刷支援的好位置,搞夜晚潜行的我觉得可以设置一下(甚至可以给浅滩那里加个探照灯,一响警报那里就会被照亮,之前玩过一张夜图就有这功能)
Tbravege  [author] 26 Jan, 2022 @ 5:31pm 
@herobie
感谢游玩和反馈!
确实本图的难点之一在如何减少过桥时的损耗。
游骑兵想要强攻过桥,利用好烟雾和支援武器是非常重要的。除非你走的是非常耐心的稳健道路,我建议还是4~5名突击队员在烟雾和机枪的掩护下快速过桥。
至于出生点远的问题,可以用开局的固定计划来减少麻烦。我建议你让游骑兵静音推进到桥边检查站,建立起支援阵地后发动突袭。另外不知道你发现没有, 河流右侧浅滩是可以通过的 ,分出一部分人从右侧支援桥上,甚至全部人走这条路线都可以节省很多时间。
北方出生点的话,小车处出生点的确只有CIA能活。我放这个位置主要还是方便独狼玩家和coop模式。另外如果你玩CIA的话, 餐厅的下方车库到酒吧是有一条预留潜行的通道
好运herobie 26 Jan, 2022 @ 4:28pm 
感觉这图最大难度就是过河,能跑过去的话就不难了
好运herobie 26 Jan, 2022 @ 4:26pm 
地图做的不错。玩了几把(反正没打通)开局地点离目标地点特别远而且还没掩体,我在尝试用CIA的black ops组从北面进入但是敌人太多了。。游骑兵没法做到低伤亡过河。还有那个左上角小车位置的出生点有什么用,游骑兵放那开局就死,最多就是给CIA省点跑路的力气。。。