Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thx for feedback. Good to see there`s still someone trying this old map ! :D
Thank you very much for playing and your detailed review. I never imagined that someone would accomplish this map by eliminating all enemies in such a remarkable low casuaties. Cool!
I'll check the all details you mentioned and update my map again. But it's Lunar New Year Eve today so it will be a few days later. Anyway, happy new year of tiger!
Some notes and advice :
-I had reinforcements spawn right next to my guys, maybe place hints in the mission briefing? because you sort of have to play the map once and maybe die to know where they come from. It's nothing dramatic but I just happened to be standing just where they spawned while covering the hallway.
-Some walls are weird, meaning they cross each other and glitch. There's two helpful tutorials links in game in the help tab you might wanna check out.
-There's a lack of ambient sounds in my opinion. The map was pretty silent. Some wind with bigger radius maybe?
Apart from that it was very pleasant. I'll give the night version a go.
Here's a very imperfect replay of my second attempt, some cool moments though : https://youtu.be/CZU6kaSxTWY
感谢反馈,意见已收到。
删除了VIP附近的三个敌人,并增加了更多回来支援的ai。
如你所言,我也很反对靠增加敌人密度增加难度的方法,所以我也在向靠地图随机性和AI增加难度的方向努力。同时为了减少出现1vn的情况,我也在地图中加入了很多分割战场的遮挡物。
至于你说的支援问题,我也考虑过并用上了。 逮捕操作会在楼梯间刷新一个敌人并强制命令外部几个security回防。 只不过如果你是从左往右强攻的话,外围敌人可能已经被清空了。刷支援的话,白天图的话因为外部都是开阔区域,对后期可能全员黄的游骑兵以及cia很不友好,所以我舍弃了这个方案。
不过我刚刚已经发布了夜图版本,你可以去试试
感谢游玩和反馈!
确实本图的难点之一在如何减少过桥时的损耗。
游骑兵想要强攻过桥,利用好烟雾和支援武器是非常重要的。除非你走的是非常耐心的稳健道路,我建议还是4~5名突击队员在烟雾和机枪的掩护下快速过桥。
至于出生点远的问题,可以用开局的固定计划来减少麻烦。我建议你让游骑兵静音推进到桥边检查站,建立起支援阵地后发动突袭。另外不知道你发现没有, 河流右侧浅滩是可以通过的 ,分出一部分人从右侧支援桥上,甚至全部人走这条路线都可以节省很多时间。
北方出生点的话,小车处出生点的确只有CIA能活。我放这个位置主要还是方便独狼玩家和coop模式。另外如果你玩CIA的话, 餐厅的下方车库到酒吧是有一条预留潜行的通道 。