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[NS] Glatisant III Sunderer
   
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Types: Machines
Machine Categories: Built With Mods
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22 Jan, 2022 @ 3:42am
28 Jan, 2024 @ 4:35am
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[NS] Glatisant III Sunderer

In 1 collection by dagriefaa
Nanite Systems - 3rd Gen (Collapse)
12 items
Description

A cheap strike drone with sensor missiles.
The camera view has three indicator lights at the top of the view - the center light indicates missiles are in range of something, and the two side lights indicate if the missiles have actually locked on once fired.


In the end, Nadia got its wish to dispense with heavy strike aircraft - because the Auraxians were able to simply hunt them down and swat them from the sky. Automated manufacturing or not, they had gravely miscalculated just how far their enemies were willing to go and lacked the capacity to build the ships or even cruise missiles they needed to make up for it.

The Glatisant III was a clean-sheet design, created quickly to take advantage of stockpiles of older short-range munitions, now-obsolete vehicles, and what ground-side manufacturing plants Nadia still had. Its high speed and survivability allowed it to get into contested airspace, blast targets to pieces, and return in few enough pieces to take on more missions. Most lasted only two or three flights - but that was enough to improve evacuation survival rates by some 12%.


Built for RLM #32: Tiltrotors. Then rebuilt as a missile drone.
The more I looked at the Glatisant II, the more I disliked it. So I planned to replace it with something that looked less rock-shaped and more aircraft-shaped, but never got around to it until this contest. The new NS style and a year of experience with surfaces has resulted in a far superior vehicle.

This was a CAS drone. Then RLM #38: Close Air Support came along, and the Hresvelgr was better for the CAS job than the Glatisant. The Hresvelgr is slow, stable, supports a level-flight autopilot, and has more capacity for payload (like turrets). The Glatisant is light, fast, and small - better suited to the Hresvelgr's original role. So I swapped them.

v1.26's changes to vacuums ruined all of the missiles I had on hand, so I had to develop new ones that relied purely on sensors for guidance. Despite still only using two sensors, these new missiles are heavier now (at 13.5u) than even the old CSRAAMs (11.8u) - fortunately, the added mass doesn't impact handling too much and they're about as reliable as what they're replacing.

I never thought I'd see the day when logic stabilisation was the best stabilisation. And yet, that day is now here - this vehicle features an analog PID logic stabiliser that doesn't break when the vehicle turns upside down. It is absolutely rock solid, it's tough as bricks, and it can be toggled!

Sunderers are heavy assault craft.
They are designed to dispose of hardened emplacements and large vehicles. They deliver destruction from afar upon bunkers, tank columns, airships, and any other target which is more than a swarm of harassers can handle but not quite enough to justify orbital firepower.

           My toolbox. Contains useful stuff.
2 Comments
Idk_what_username_2_use 11 Nov, 2022 @ 5:35pm 
Underrated as hell
Offdahenny 22 Jan, 2022 @ 3:35pm 
Very nice