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@Teeege - Try setting the "ForceCockpit" variable in the config to your main control block, and check if you have any remote control blocks or other flight controllers facing the wrong way.
@Andywht - No, there's no way for the script to know the altitude of Water Mod's sea level, unfortunately. It's always going to be off. I'll consider putting a constant offset into the config.
@dga8705 - I think what Kana did was set the absolute limit on roll and pitch to 0 and left it to only control the yaw. Look for === AUTOPILOT LIMITS === . The reason it might be rolling is to correct any sideslip. If you're moving very slowly, any sideways motion will make it roll hard.
It is Roll when I use modded cockpit & gyro (Consty's pack), and Yaw when using vanilla blocks
running with no argument overrides the gyro without doing anything (much like cruise mode), and it throttles away without changing direction when try to land
It seems thruster override is okay but is unable to control gyro
Property Pitch is not of type Single, correct type is Boolean at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.SetValue[T](IMyTerminalBlock block, String propertyId, T value)
at Program.æ(IMyGyro Q, Double Í)
at Program.nj()
at Program.Main(String ŋ, UpdateType Ŋ)
Property Pitch is not of type Single, correct type is Boolean at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.Cast[TValue](ITerminalProperty property)
at Sandbox.ModAPI.Interfaces.TerminalPropertyExtensions.SetValue[T](IMyTerminalBlock block, String propertyId, T value)
at Program.æ(IMyGyro Q, Double Í)
at Program.nj()
at Program.Main(String ŋ, UpdateType Ŋ)