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I haven't updated the mod for about a year unfortunately. I just haven't had the time... The cost of research was designed to be expensive, since in reality it would take a great deal of effort to expand planets and the likes, and I wanted to reflect that in the mod initially. However, if it is too expensive, I can look into it when I have the time and give it an update. No idea when that'll be though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
If it feels a little too late into the game to initially unlock the QSE tech, I may bump the pre-requirements down somewhat to make it a little more consistent with mid-game or late-early-game. Please let me know, I actually haven't looked at the code for quite a while to verify, and if so, I'll add it to the bucket list.
So if I understand you correctly, I don't need the adaptability tradition? Only the tech and the building QSE Satellite to create cavernous regions? Because I haven't discovered them yet, even though I surveyed almost a third of the galaxy. The rest seems to work just fine, as far I can tell.
I'm glad you like the mod! Though I haven't updated it in a while, and for the fans of the mod, I apologise, I've been too busy. I may try to get something done but I can't guarantee when...
To answer your question though mate, you should be able to prospect planets through decisions, if there is at least a Cavernous region discovered/created through expansion. There are unlockables through traditions, but they are entirely optional, and the ULTIMATE is also exclusive to balance out. They generally help with prospecting rarities and expansion max sizes. It's possible the mod it majorly outdated in most parts, and that I may need to implement changes to that end to fix the issues, but I don't know when I might be able to get to it yet.
In recent weeks, I've witnessed means to increase the planet size beyond 75 in vanilla. If you guys do want, I could implement the ability to expand further. Please let me know if that is what you want.
I hope you still work on this mod, because I think it is awesome.
Maybe I'm stupid, but how can I do the planetary prospecting? I have all the adaptability traditions, but I can't prospect any of my planets. Do I need additional traditions or a specific tech?
I know I could do it on older save games, so maybe it's a game version issue?
Thanks in advance.