Stellaris

Stellaris

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RogueTech
   
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File Size
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25.494 MB
23 Jan, 2022 @ 11:24pm
10 Apr, 2022 @ 10:27am
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RogueTech

Description
Ship overhaul mod

"RogueTech: Stellaris"

you will need something like dynamic ui

Sadly will not be entirely compatible with ship or item mods
Overrides vanilla Ship sizes and Section Templates for new component system
Does not replace vanilla sets or items, so stuff like giga structure ships can be constructed classically

overrides vanilla auras (for star eater)

merger of my biophage, supremacy dreadnought and stargate ap mods

New Civis (more to come)
Biophage: merges most necrophage play into a single civic

New Traditions and expands upon Becoming the Crisis

All ship classes new required components

Remove basic utility slots, instead aux slots

Defense components go into 3 categories, average strength similar to balanced build

Shields: All shields go in here, upgrades similar to all vanilla tiers, selecting "None" Boosts Hull and Armor

Hull: New line of hull components

Armor: All Armors go in here, selecting "None" Boosts Hull and Shields

Enhancements: a selection of items that boost different defenses

Juggernaut Building: now you can change the juggernaut from being a shipyard to different roles

Advanced Ship Sections that provide more slots but cost very rare resources

Crisis ships nerfed to now have item cost and cost a bit of menace

New Technologies, ships, weapon and plattform parts when going Crisis

New Weapons, from biological warheads and fighters, to a whole new range of weapons that fire a constant beam

New unique tech trees for other ascensions and machines will come in future

New Armies

Starbases got some buffs

Defines tweaks include much higher fleet max, command limits and scales starbase and fleet size with number of pops

Rare resource edicts are now perpetual but require a upkeep, upkeep is a tenth of its activation cost

Includes "Fear of this battlestation" by ringbearer
https://steamuserimages-a.akamaihd.net/ugc/1834655158082381800/E13496108D0241709B376F295E116710521D17E7/?imw=637&imh=358&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

idea inspired by: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2636347658

Big thanks to everyone on the Stellaris Modding Den for rubberducking and being awesome :)
59 Comments
Boltergeist  [author] 15 Mar, 2023 @ 11:38pm 
Not abandonded but wot be updated anytime soon
Wizard_ice 15 Mar, 2023 @ 1:23pm 
hey there just wondering if this mod is abandoned or if it's going to be updated anytime soon.
Dinaghar 20 Sep, 2022 @ 5:02pm 
Hi! there is some problem with displaying juggernauts in your mod. more specifically, they are not displayed in version 3.5, please see what's what.
Boltergeist  [author] 24 Aug, 2022 @ 8:02pm 
The issue is that as soon as i add any override for a section, the ship designers starts to bork out in constantly new ways, even when i dont really change anything
m.schinlaub 24 Aug, 2022 @ 3:57pm 
Just had a thought, if you changed where the components go, would the auto designer/upgrade system know where to put stuff? Could that be the problem?
m.schinlaub 24 Aug, 2022 @ 3:55pm 
Just don't change the facehugger pic, it's perfect.
Boltergeist  [author] 23 Aug, 2022 @ 11:41pm 
I may actually go back so far that i do update the biophage soon™ since those parts, the civics and traditions still work

Cant figure out why my ships break (and the heat doesnt help)
m.schinlaub 23 Aug, 2022 @ 5:01pm 
I saw that it wasn't entirely compatible with ship mods and was hoping it would be some minor thing that I wouldn't notice. I really only wanted this for the biophage aspect, since you no longer support the stand-alone version. I just started playing and am still early game, so I'm just going to run with it and hope nothing breaks. Thanks for the reply though.
Boltergeist  [author] 22 Aug, 2022 @ 6:00pm 
Well it literally says not compatible with NSC2

All small weapons are PD, all PD are small weapons

But then ive got some weird bug i cant seem to fix (ive rewritten 2/3rds of the mod here on my end and ship sections are breaking somehow)
m.schinlaub 22 Aug, 2022 @ 5:01pm 
I'm having a weird thing where point defenses are moved to regular weapon slots. So the pd sections don't have any options. Haven't played in a while, and I'm also using NSC2 so I'm wondering if this is intentional in your mod or a possible conflict?