Sid Meier's Civilization V

Sid Meier's Civilization V

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(G+K or BNW) Goldsmith, Jewelers, and More Luxuries
   
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3.874 MB
20 Jun, 2014 @ 2:00am
1 Dec, 2016 @ 1:10am
12 Change Notes ( view )

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(G+K or BNW) Goldsmith, Jewelers, and More Luxuries

Description
Adds ten luxury resources and six buildings to the game.


THE LUXURIES


* Amber
* Coral
* Diamond
* Emerald
* Jade
* Lapis Lazuli
* Platinum
* Ruby
* Sapphire


NOTES:

* Since most of the new luxury resources are gems, this mod also changes the generic "Gems" resource to Opal (which matches the onscreen art fairly well). Version 4.01 finally displays the Opal icons as I intended; Pouakai and Nutty get most of the credit for this bugfix.

* As of version 4.10, this mod alters two religious beliefs: "Religious Idols" also grants a bonus on Platinum, and "Tears of the Gods" affects ALL gem types.


THE BUILDINGS


* The _Goldsmith's Shop_ becomes available with Mining; it increases the monetary value of Gold and Silver mines closest to the city where the shop was built. A Goldsmith's Shop also improves the value of nearby gems and a few sea resources. However, the city must have a working Gold or Silver mine before adding this building.


* The _Jeweler's Shop_ becomes available with Metallurgy. It also improves the monetary value of some gems and metals; however, that is not the main benefit of a Jeweler's Shop. The building can produce Jewelry in exchange for Platinum, ending City-States' monopoly on the trade. Of course, this also means that only a city with a working Platinum mine nearby can build a Jeweler's Shop. That city must also have a Goldmith's Shop first.

* The _Court Jeweler_ is a national wonder, unlocked at Metallurgy and buildable only in a capital city. It acts as a free Jeweler's Shop, producing Jewelry without using or requiring local Platinum. However, the player must have at least four Goldsmith's Shops throughout his empire.

Besides a free shop, the Court Jeweler provides three more bonuses: +10% each to the capital's Gold and Culture, and +2 to local Happiness.


NEW BUILDINGS IN VERSION 4.20


* The _Metal Refiner_ becomes available at Metallurgy; it provides Gold and has no further bonuses or restrictions.
* The _Cultured Pearl Bed_ becomes available at Biology; it provides Pearls and adds a Science bonus to existing Pearls. Only coastal cities may have this building.
* The _Synthetic Gem Lab_ becomes available at Electronics. It changes Coal to Diamonds, as well as adding a Science bonus to some gem types. However, a normal Research Lab must exist in the same city.





REQUIREMENTS


* This mod requires the Gods and Kings expansion pack, but should also work normally with Brave New World. I have no plans to add a Vanilla-compatible edition, although other modders are welcome to try.


BLOCKS

* So far, I've needed to block four conflicting mods:

1. The Lite edition of this mod
2. The original Goldsmith building mod by WHoward69
3. My Ancient Era tweak of #2
4. "More Luxuries" by Barathor

* Only mods which delete the techs and resources used here should cause any problems otherwise. If any conflicts occur that I haven't predicted, please leave me a note.


REFERENCES

* This mod borrows from several other users (see the list in the Mods window for details). I designed my own parts to reduce conflict with similar mods.




SPECIAL THANKS

* BASED ON MODS BY: Deep_Blue; framedarchitecture; whoward69 ( http://www.picknmixmods.com )
* GRAPHICS: Barathor; Glacierheart; Horem; Skaz881
* TECHNICAL ASSISTANCE: framedarchitecture; LeeS; Nutty; PawelS; Pouakai; whoward69
* TEXT INFO: Barathor; gem5.com; Glacierheart; whoward69


ALTERNATE DOWNLOAD SITE

http://forums.civfanatics.com/downloads.php?do=file&id=22894


32 Comments
< blank > 22 Jul, 2015 @ 4:10am 
For some reason none of the luxuries can be worked, is that how it was meant to be or?
UncivilizedGuy 17 Oct, 2014 @ 2:10pm 
Very nice work. My map looks like its covered with candy:)
Khupa 30 Jul, 2014 @ 12:23am 
I did enjoy your mod, sadly after 2 games there was only 1 Silver resource on both games.
isnorden  [author] 27 Jul, 2014 @ 10:47am 
@lehnerwak: I've finished adding the religious-belief tweaks you requested; enjoy! :-)
isnorden  [author] 27 Jul, 2014 @ 6:34am 
@lehnerwak: Will add the belief updates in my next release (which should be ready in a week or so).
lehnerwak 27 Jul, 2014 @ 3:09am 
You might want to touch 'Religious Idols' too.
lehnerwak 27 Jul, 2014 @ 3:04am 
Please make 'Tears of the Gods' (+2 Faith for each Gems and Pearls resource) also apply for your new gems. Thank you.
isnorden  [author] 4 Jul, 2014 @ 4:15pm 
@George: Please send the Logs archive to isnorden@gmail.com .
isnorden  [author] 4 Jul, 2014 @ 1:24pm 
@George: If you're using a PC, look for the same directory that has several folders for your Mods, Cache, and Saves. One of the other folders in that directory should be marked "Logs"; if you know how to use WinZip or another file-compression program, please put your whole Logs folder into an archive and attach that to an e-mail message. When I get the message, I'll check your logs and try to figure out why this mod isn't working for you.
isnorden  [author] 3 Jul, 2014 @ 4:56pm 
@George: Could you please e-mail me a copy of your game log? I'd like to see what keeps the other resources from appearing; you're the first player to report that since version 3.