Conquest of Elysium 5

Conquest of Elysium 5

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25 Jan, 2022 @ 9:27pm
7 Jul, 2022 @ 4:35pm
5 Change Notes ( view )

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CustomQuickStart

Description
At a glance:
-Unique starting stationary defender for each nation. Capable of taking on a small force of attackers alone. Buffs economy of the nation while alive.

-Provides 12 gold 3 trade and 1 iron per turn while alive. Cannot be recruited/replaced if slain.

-Applies to all players, AI and Human, careful when attacking national citadels early some do not look obviously powerful.

-Some minor recruitment buffs to have a better chance at getting important resource mages if they die, and more wizards/mercs/assassins showing up for all nations.

-Improved multiplayer experience as early game is less punishing for human and AI player. More resources to spend on spells that may end up failing. Solves the vanilla problem of AI dying in the first few turns.

Patch Notes:
2022-07-07:
Balance Update - Economy bonuses from defenders normalized to 12g/ +3 trade/ +1 iron across the board(slight buff). Balance pass to equalize all defenders, some OP ones tuned down. Some may need further adjustments to account for starting citadels.

Recruitment Updates - Normalized recruitment values changed by original mod(finally). Gave some nations that rely on resource mages a slightly higher chance to recruit them, still a work in progress/needs testing. Otherwise gave each nation small increases to mercs/assasins/wizards/heroes showing up in recruitment, was originally going to tune per nation but decided to make it balanced. This should normalise late game as some AI nations were extremely annoying, recruiting high tier wizards every turn.

2022-07-03
**Updated to include new Monkey Maharaja, Raksharaja classes**

General Notes:
Smooths out the early game and prevents AI from dying in the first few turns. Most defenders should be able to handle a small attacking force if not more but because you do not want to lose them its still recommended to protect them. Toned down the bonuses compared to original and similar mods as it would often break the late game economy or make early/mid game pass by almost instantly especially against higher difficulty AI. Recruitment changes are still WIP. Leave any suggestions for defender chassis or balance issues in the comments!


Custom Quickstart is a mod based on the "Quickstart" Mod by Klockan3
3 Comments
LewSmoyd 15 Feb, 2024 @ 5:44pm 
Must have, perfect balance of minor boost to economy and defense also done with great care to class flavor
Osmodias  [author] 19 Jul, 2022 @ 10:13am 
Yes includes all current classes.
Deja Vroom! 19 Jul, 2022 @ 10:11am 
Does this mod include support for the new Maharaja and the Raksharaja?