Tabletop Simulator

Tabletop Simulator

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Modern Battles II: Yugoslavia
   
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Type: Game
Game Category: Wargames
Complexity: Low Complexity
Number of Players: 1, 2, 3
Assets: Components, Dice, Rules
Language: English
Tags: SPI
File Size
Posted
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156.024 KB
26 Jan, 2022 @ 1:35pm
12 Jul, 2022 @ 12:45pm
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Modern Battles II: Yugoslavia

In 1 collection by hjess60
SPI 1969 - 1982
117 items
Description
Part of SPI's Modern Battles II: Four Contemporary Conflicts series, notable for its use of untried units to simulate the uncertainty of armies that have never seen battle.

The game mechanics used in this series are similar to those found in other Quadrigames. The Standard Rules are identical to those used in the first Modern Battles (Quad). In this new series the same scale is used (one mile per hex and 12 hours a turn). Units range in size from companies to brigades. Artillery units have the ability to add to the defensive strength of friendly units being attacked. Artillery has various ranges, some in excess of ten hexes.

Also included (in various games) are rules for Untried units, special river conditions, other special terrain, airpower, ammuniton depletion, B-52 and B-1 bomber attacks, commandos, paratroopers, stacking, garrison units, bridge destruction, militia, artillery suppression, command control, helicopters, replacements and international cooperation.

Movement is sequential and single-phased. Zones of Control are rigid, and combat is mandatory between adjacent units. The Combat Results Tables (there are two, representing different doctrines) use a differential system. The "Active Combat Results Table" is very bloody, with a large possibility of exchange and elimination, even at low odds. The other table, the "Mobile Combat Results Table" is a bloodless CRT, offering mostly retreat results.

Terrain varies from flat, open plains to some of the most rugged in the world. The terrain effects on combat are taken into account by a system whereby the combat differential is actually altered (column sifts) by the terrain the defending unit occupies.

This particular game, at the battalion/regimental level with hexes measuring a mile across, simulates combat in northern Yugoslavia in four scenarios.: "Civil War" between the Serbians and Croatians with NATO reinforcement; "Thrust for Zagreb", with the Soviets invading and NATO helping defense; "Relief Column", following up after a Soviet takeover of Zagreb; the three-player "Battle for Zagreb" between NATO, the Soviets and the Yugoslavs.

*Thanks to Mangofeet for Counter Exploder!
1 Comments
Richthofen56 31 Jan, 2022 @ 4:29am 
More modern battles! :)