Arma 3
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A Mind in the Wild
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry, Vehicles
Scenario Map: Malden 2035
File Size
Posted
9.991 MB
27 Jan, 2022 @ 4:40am
1 Change Note ( view )

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A Mind in the Wild

In 1 collection by voveraitis
All Voveraitis' missions
34 items
Description
After several patients escaped from a mental asylum, a team of psychiatrists is dispatched to bring them back. Drive around Malden, fight enemies, talk to many normal (and not very normal) people, figure out who's your target and bring them back. Feel free to praise my voice-overs, since I have a special talent of impersonating insane people.
This mission has randomized objectives, so every time you play, you will find your targets in different locations.

Starring:
- Field psychiatrist (callsign 5-11) - You
- Sheep man
- The Hunter
- Crazy explosives man
- The Dancer
- The Napoleon
- The Complainer
- The Mourner
- Ghillie Men
- Virtualists
- Zaliban Terrorist Organization

DLC is not required, but if you want to drive the ambulance, you will need Laws of War DLC. Give it a chance, it's not such a bad DLC.

This mission is not straightforward and will test your intelligence to some extent. Your targets are not obvious and you will have to figure out who is your target. Once your target is exposed, zap him with a stun gun and call in the retrieval team.
So, this mission is going to be sometimes a little complicated and confusing and that is the whole point of it, so use your common sense and try to figure things out. In case you get stuck, the walkthrough is here[drive.google.com], you can also ask questions in the comments.

There are currently a few non-crucial known bugs:
- Civilian casualties don't count if you hit them by car;
- Sometimes, when you turn off the music at laptop, it keeps playing.
These are only cosmetic bugs and I will fix them later if I have time. If you notice anything else, let me know.

See all my missions here
6 Comments
[It's]DJ_OMG! 6 Feb @ 7:13pm 
unique very original
Liberty_Valance 13 Feb, 2022 @ 8:05am 
ok
voveraitis  [author] 13 Feb, 2022 @ 1:29am 
Actually, you almost don't need intelligence either. You just need to talk to people and everything will become obvious. If you "shoot first, ask questions later", which you probably did, then, of course, you will accumulate false positives in no time.
voveraitis  [author] 13 Feb, 2022 @ 1:22am 
Liberty_Valance, that depends on you only. If you go zapping random people, of course you will get many false positives. Plus, some of these characters have been put there deliberately to confuse you. You need to use your intelligence to figure out who's your real target and who's just in the wrong place at the wrong time.
Liberty_Valance 12 Feb, 2022 @ 9:23am 
Interesting concept, yes, but quickly too many false positive ...
Saeletra 3 Feb, 2022 @ 12:22pm 
It's an interesting concept and premise for a mission. Well done too. Hope to see more from you