Stellaris

Stellaris

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Auto-Research Repeatable Targeting: Gigastructures Version
   
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27 Jan, 2022 @ 4:10pm
13 May, 2022 @ 2:26pm
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Auto-Research Repeatable Targeting: Gigastructures Version

Description
Edit: someone made a fork that they announced in chat, there might be other unannounced forks: steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251317339

if you want to fork this and upload a copy you don't even need to give credit, I am so far out of Stellaris modding anyone can take anything they want.

For 3.3.x

This is the Gigastructures version, for the Vanilla version, go here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732798381

Description

This mod introduces a set of three Policies that are unlocked once you have researched at least one Repeatable Technology.

These policies determine what Repeatable Technology your Scientists will research when Auto-Research is enabled, when they are drawn as a Research Option. For example, if you choose to prioritize Flash Coolants for Physics Research, then whenever you are Auto-Researching and Flash Coolants is one of the available Research Options, it will be picked.

As of 1.1, you can also prioritize by category as well as per technology: Laser, Kinetic, Explosive, Defense Platform, and Strike Craft options now exist that will increase weights of all technologies within that category.

What this mod does NOT do is affect the CHANCE of these Technologies appearing as a Research Option: if the Technology you've chosen doesn't get drawn as Research Option for that research cycle, then you'll have to wait through a round of non-prioritized researching.

This is done to make Auto-Research less stupid, while remaining close to vanilla balance. Now you can prioritize a certain type of Repeatable without having to micro-manage!

Load Order

Load AFTER Gigastructures.

Compatibility

This mod overwrites all vanilla infinitely repeatable research options, and Gigastructural Engineering's Hyperdimensional Storage Applications and Modular Megastructure Designs technologies. It will be incompatible with mods that change these research options.

It will not support other mods which add new infinite Repeatables, but mods which add new infinite Repeatables can still be used alongside this mod: there just won't be a way to prioritize the modded Repeatables. Because this mod was tedious to make, I will not create patches for modded Repeatables unless the mod they come from is *very* popular. I wish there was a better way to do this (maybe there is, IDK! Enlighten me) but if this really is the best way, then the only way to create patches is through tedious list-making that requires an overwrite for each Technology affected.

TLDR: I've done something for Gigastructures, but probably for nothing else. If you want a version for your specific modset, I encourage and endorse forking this and making your own version that adds weights for your playsets!
10 Comments
Kumquat  [author] 16 Jun, 2024 @ 12:49pm 
Thanks, though at this point you don't even need to give credit, steal and use anything I have made if you want to. I am very far out of the public Stellaris modding scene.
SchnawserHauser 21 May, 2024 @ 1:54am 
Made a quick edit to this mod and uploaded my version. Fixes strikecraft being in engineering.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3251317339
mrolli 4 Nov, 2023 @ 12:26am 
Update for 3.9 with strike craft research in soc would be really nice.
Jorge Nitales 12 Sep, 2023 @ 3:44am 
this would be nice for 3.9
SeeJeigh 18 Mar, 2023 @ 10:27am 
does this work for 3.7?
플랑도르 스칼렛 24 Dec, 2022 @ 7:58am 
it's still works. but some researchs are tweaked by past
Eidolbyssus 13 Nov, 2022 @ 8:34am 
This works for 3.5 and I assume 3.6, for everyone curious.
SargR 22 Sep, 2022 @ 12:42pm 
does this work with 3.5?
Tsuketsu 22 May, 2022 @ 10:22pm 
Could you add a focus option to pick the cheapest technology?
Pietas 31 Jan, 2022 @ 1:44pm 
YES!