Shadows of Forbidden Gods

Shadows of Forbidden Gods

101 ratings
An Actual Englishman and Mall's Mid-Challenge Event Pack!
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51.891 MB
29 Jan, 2022 @ 3:42pm
1 Aug, 2023 @ 12:22pm
30 Change Notes ( view )

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An Actual Englishman and Mall's Mid-Challenge Event Pack!

Description
For those who might want more variety to the current mid-Challenge events in game, we offer this collection of events to spice things up. This event pack currently contains a whopping <b>94(!) new Events</b>, from tavern brawls to thunderstorms, from monkish duels to noble fools, creatures from beyond the veil of time and space and everything in between, hopefully you will find something of interest here.
Some events are specific to certain Locations, others specific to certain Challenge types. Some events are specific to the state of the game, the Location or even the Agent performing the Challenge.

As of the latest update there are:
Many General Events that bear no relation to the Challenge performed
1 Might Event
Lots of Lore Events and
Lots of Intrigue Events.

Do note that this event pack makes the game slightly harder as the events are scaled to be more difficult at later stages of the game (though we have ensured the events are less destructive now they can't be avoided). Some events might have bad consequences for Agents with low or undeveloped Might and Lore stats, for example.

We hope you enjoy and please provide any feedback! It is very welcome!
Popular Discussions View All (4)
3
29 Apr, 2022 @ 11:08pm
Update - 3 New Events Added (Beware the creatures of the void realm!)
Gaz
2
23 Mar, 2024 @ 10:45am
Small Update - Greater Void Wyrm Balance
Gaz
0
31 Aug, 2022 @ 9:54am
Update - Duplicate Events Removed, Difficulty Lowered
Gaz
47 Comments
Typical_Name 6 Apr @ 11:43am 
@timlagor
Your understanding is correct, unless I am also terribly mistaken.
AshtonAnchors 5 Apr @ 10:31pm 
thanks for the mod!
timlagor 15 Mar @ 10:27am 
My understanding is that this pack has now been superceded by the REDUX version

..?
SnickeringSnaussages 24 Mar, 2024 @ 3:36am 
Still says it isn't good for the expansion
SnickeringSnaussages 23 Mar, 2024 @ 10:43am 
I agree with Riftwalker and Kitty about void wyrms being too frequent, and I disagree with Trappist about the tavern event.
Trappist 11 Dec, 2023 @ 2:33am 
It's a great mod, but the tavern event needs to go. Not only does the artstyle completely clash and take me out of it every time, but it often fires very early on and the +20 profile is absolutely absurd, makes no sense (deciding not to drink at a pub is a bigger deal then murdering someones grandma, lol)
brat.dominik 30 Nov, 2023 @ 2:49am 
OK, I played it, it works with 1.1. Cool mod, keep up good work, please.
brat.dominik 16 Nov, 2023 @ 8:06am 
Is it working with latest (1.1) version of the game?
KITTY OPHANIM 10 Oct, 2023 @ 12:01pm 
UPDATE also really fix the void monsters they are too frequent and annoying
Riftwalker 14 Aug, 2023 @ 2:47am 
This may just be me, but you should really do something about the void wyrm events. with how random they are you either have to get to 4 lore or 5 might with every single agent, or just save scum. it's really lame because it doesn't actually perform a battle, it just does 10 damage ignoring defense and any minions you may have.

right now it's the only event that makes me save scum in the game because it's not something i can avoid, so if it hits a specific hero, say someone i just recruited, that's not something that's difficult to deal with, it's just playing the lottery.