Barotrauma

Barotrauma

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Zylphia MkVII
   
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File Size
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346.119 KB
30 Jan, 2022 @ 4:47am
21 Apr @ 9:13pm
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Zylphia MkVII

In 1 collection by DragonWolf569
DragonWolf569's Submarines
13 items
Description
-ATTACK CLASS SUB-(TIER II)

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PRICE: 15250mk
Dimensions: 47x18m
Recommended crew size: 4-8
Recommended crew experience: intermediate
Max horizontal speed: (Manual) 29Km/h (Autopilot) 25Km/h
Max vertical speed: 18Km/h
Capabilities: 1 Fabricators, 1 deconstructors, 1 medical fabricators, an array of searchlights
Cargo Capacity: 22 crates
Max reactor output: 8500 kW

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The Zylphia is a torpedo submarine used to keep any and all threats from emerging out of the abyss with its long range torpedo capabilities. The submarine has almost complete coverage with its guns, but comes with the downside of not having any discharge coils. Due to the lack of supporting vessels the Zlyphia class sub does come with a fabricator, a deconstructor and a medical fabricator for any and all extended trips away from stations.
Overall this is a decent sub in all capabilities.


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11 Comments
Soviet_Ponys 23 Apr, 2024 @ 9:50pm 
If you have trouble recreating it feel free to let me know, I'm wondering if it's my end or some weird problem with the sound mod. The guns that were having problem was the top right coilgun, hitting a small pixel at about 45 degrees, and the bottom left coilgun from about 160ish-200ish degrees. The other guns worked completely fine, just those in particular, and only ever had this problem on this sub. My friend also recreated his the problem on his computer with just in-case for some reason I was running on something that was outdated or corrupted, and he downloaded the game first a few days ago, so shouldn't be something corrupted.
DragonWolf569  [author] 23 Apr, 2024 @ 8:42pm 
That is an extremely strange issue.... that ive never heard of before.
Nothing for the tags has been changed at all, and I cannot think of a reason why this would be happening.

I'll eventually get around to testing out the "submarine weapon sound remake" mod and see if i can recreate whats happening here.
Soviet_Ponys 23 Apr, 2024 @ 2:55am 
Running this sub with a friend and we ran into an issue where two of the guns has small areas where they were hitting an invisible point in the water. We did some testing in the sub editor and found out it's not any object but it seems to be conflicting with the "Submarine Weapon Sound Makeover" mod. I've never had this issue with any other subs except this one. Did you by chance change something in the tags for the guns that would make it conflict with a sound mod? Honestly have no idea what is causing the problem between the two and curious if the sound mod we run might be unknowingly conflicting with other custom subs.
DragonWolf569  [author] 29 Mar, 2024 @ 9:42am 
I've wired up all the diving suit lockers and oxygen canister holders.
Thanks for letting me know, I totally forgot to do that in the first place!
Foirt 26 Mar, 2024 @ 9:28am 
The oxygen tanks in the racks are not replenished. You need to connect them to electricity or connect them to an oxygen generator
DragonWolf569  [author] 10 Aug, 2022 @ 5:08pm 
ok it should all be fixed now! Thanks for letting me know
K31R 10 Aug, 2022 @ 4:02pm 
some of the decorations are falling down off of the places they're meant to be. the missles for example. and the depth charge on the top of the submarine is floating
DragonWolf569  [author] 30 May, 2022 @ 4:53pm 
I just updated the sub with a fix, the reactor should work with no problems anymore!
And it was a problem that was created with the newest update, that i forgot to fix!
Thanks for commenting and letting me know to fix it!!
havoc 28 May, 2022 @ 10:50pm 
For some reason I couldn't get the reactor to fire up or adjust the controls on it. I looked around for some automating system, no dice. Is it a bug, or am I just an idiot?
My2Scents 1 Feb, 2022 @ 2:39pm 
Wow, this is really detailed. Keep it up!