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The guys north are pretty much pinned with 10+ enemies in the hangar. Throwing tons of handhelds and peaking the corner time and again wasn't so much fun. There's not much tactical choice. Smoking and pushing past got 2 of my operators wounded. I would have loved to look for a different way in, but the narrow crop of the map gives no room to maneuver. I think giving more space and allowing to go north around the hangar and also a bit west behind the cars would offer more choices and play better.
The structure to the south with it's ultra-narrow corridors also wasn't that much fun because there's also hardly any room to maneuver.I think having the doors a bit offset so they don't face each other 1:1 and making at least the horizontal corridor a bit wider would play better and look more realistic.
The first couple of Donbass missions played amazingly well, I think this one could be improved with a few tweaks.