Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Make sure mod threading and caching are on, that's exactly what they do!
You could also try using the RRO version that's linked above! The models are sorted into bags based on the creatures size. With them split up, it should greatly reduce load times with the options listed above turned on.
If you have the above options disable due to mod loading issues, you may need to repair you C++ file through microsoft's site, you can follow this tutorial here on reddit;
https://www.reddit.com/r/tabletopsimulator/comments/q60zzn/if_you_cant_load_mods_with_threading_on_try/
Hopefully this helps!
If you're having issues with mod loading you may need to try repairing C++ redist 2012. You should be able to do this via Microsoft's website! This should solve most issues.
Turn off mod caching in the options. Should fix the issue though it will increase initial load times somewhat.Only fix until the devs release a patch, if that'll ever happen.