Arma 3
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SUICIDAL DOCTRINE SCRIPT
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Zeus
Scenario Type: Infantry, Vehicles
Scenario Map: VR
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
448.208 KB
1 Feb, 2022 @ 4:50pm
17 Feb, 2022 @ 8:01am
7 Change Notes ( view )

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SUICIDAL DOCTRINE SCRIPT

In 1 collection by thy
Essential Scripts for Arma 3 Missions
9 items
Description
[SCRIPT]

This is not a mission, but a script for you use freely in your missions. This script brings some methods of mid-east suicidal doctrine. Through the only one .sqf the mission editor is able to control which method their suicidal unit will use, just flagging it on code available. This is ready for multiplayer and single player, as well as dedicated servers or not. Enjoy.

Source: https://github.com/aldolammel/Arma-3-Suicidal-Doctrine-Script

DEPENDENCIES
  • CBA
  • ACE



VBIED METHOD
A suicide operator steers the vehicle-bomb (VBIED) to a target and, at the right moment, a remote detonation trigger is pressed by the suicide;

Ways to detonate:
  • If the suicidal AI responsible for the VBIED presses the detonation trigger;
  • If the VBIED suffers severe damage;

Ways to NOT detonate:
  • Killing the suicidal AI before detonation;
  • Capture (handcuff) the suicide when (and if) dismounted;
  • No player approaching the VBIED;

DEAD MAN TRIGGER METHOD
A suicide operator wears a suicidal belt/vest and detonates theirself by releasing a reverse-pressure trigger.

Ways to detonate:
  • If the AI commits suicide, with the detonator activated, release the detonation trigger.
  • If the suicidal AI, with the detonator activated, is killed.
  • If the suicidal AI, with the detonator activated, becomes incapacitated or unconscious.

Ways to NOT detonate:
  • No player approaching the suicide;
  • Capture (handcuff) the suicide before he released the trigger (you're so dead!);

CLASSIC SUICIDE BOMBER METHOD
A suicide operator wears a suicidal belt/vest and detonates themself by pressing a trigger.

Ways to detonate:
  • If the AI kill itself, releasing the detonation trigger.

Ways to NOT detonate:
  • Killing the suicidal through a decent distance;
  • No player approaching when the suicidal still alive;
  • Capture (handcuff) the suicidal before they press the trigger (you're so dead!);

MORE INFO
For more details about this script power, here is the extended description:
https://github.com/aldolammel/Arma-3-Suicidal-Doctrine-Script/blob/main/README.md
5 Comments
thy  [author] 25 Jul, 2024 @ 6:10am 
@Komodo, I saw your messages in BS Forum. I'll answer you via forum ;)
Komodo 23 Jul, 2024 @ 5:24am 
how to add multiple variables in the -suicidal line?
Komodo 23 Jul, 2024 @ 4:49am 
hi thy, can you make a non ACE version of this?

thnx
thy  [author] 8 Feb, 2022 @ 1:57pm 
Thanks @Gman
Gman 3 Feb, 2022 @ 8:22am 
Neat script, I dig it. I was able to adapt it almost instantly to an init function for spawned units, which is amazing. Exactly what I've been trying to code myself for my custom factions, but now I don't need to try anymore. Thanks for sharing!