Stellaris

Stellaris

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SciFi Series Tech
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3.760 MB
1 Feb, 2022 @ 5:44pm
21 Oct, 2022 @ 12:04pm
22 Change Notes ( view )

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SciFi Series Tech

Description
An assortment of vanilla-style technologies inspired by various SciFi series I personally enjoy. The mod (currently) adds 50+ new items to the tech tree and 10+ civics.

Content
Included Technologies:
  • 12 weapons, 8 components, 2 techs and a building inspired by Star Trek
  • 3 weapons, 1 component and 1 ship section inspired by Star Blazers/Yamato
  • 3 weapons inspired by Battletech
  • 2 components and 1 tech inspired by Warhammer 40k
  • 1 component and 1 corvette inspired by Farscape
  • 1 weapon inspired by Arpeggio of Blue Steel
  • 1 army and 1 component inspired by Heavy Object
  • 1 army inspired by 86 -Eighty Six-
  • 1 building inspired by The Girl Who Leapt Through Space
  • 1 feature inspired by AKB0048
  • 1 tech inspired by Elite
  • 3 techs inspired by World Trigger
  • 1 ship section inspired by War of the Worlds
  • 7 generalised components and 3 generalised techs
  • 3 new techs for Plantoids Species Pack owners
  • a unique building
  • a new ship class and sections
  • and two new megastructures

Included Civics:
  • Star Blazers inspired by Star Blazers/Yamato
  • Star Trekkers inspired by general Star Trek
  • Object Designers inspired by Heavy Object
  • Highriders inspired by general SciFi and Cyberpunk
  • Solar Sailers inspired by general SciFi
  • Shipwrights inspired by general SciFi
  • Argonauts inspired by general SciFi
  • Quixotic inspired by general SciFi

For a more complete breakdown check the related discussion thread. More content will be added as I come up with new technologies that are both thematically interesting and compatible with Stellaris gameplay, usually drawn from the pool of TV, movies, books and anime etc that I enjoy or get suggested to me.
If you have any suggestions or feedback please refer to the appropriate pinned threads.

Disclaimer
I've done my best to only reference existing vanilla content in order to make the mod as compatible as possible, but a couple of weapons use customised graphics out of necessity, so anyone using graphical enhancement mods may notice they stand out a bit, but at least it's highly unlikely you'll run into a mod compatibility error unless noted below.
The stats for the techs are optimised for a "vanilla-like" roleplay experience. So I have tried to balance the gameplay and the theme of the technologies as much as possible, but I may have critically overlooked various traits which make them over/under-powered. And don't expect them to play well with massive overhaul mods.
Since I have made the decision to upload it, feel free to give feedback on balancing and ideas for content. Just don't expect much from someone of my poor talents.

Compatibility
This mod overwrites the galactic features event file to modify the space storm event. Since very few mods seem to do this it should be fine, but if you have a mod to remove the space storm make sure to put it after this one in load order.

The new probe ship class is designed to be fully compatible with Arcalane's FTL Scout Probe mod, certain attributes however will change based on load order.

Some technologies have increased likelihood in conjunction with planets from Gatekeeper's Unique Worlds.

The mod is designed to be fully compatible with my Ancient Mining Drones Expanded mod which partially reuses content from this mod, with a couple of new additions that felt out of place in this mod.

Lastly, this mod should be save game compatible, some techs rely on triggers from early in the game and will thus be missing, but nothing should break your game. I think.
Popular Discussions View All (3)
14
4 Oct, 2022 @ 4:48pm
PINNED: Suggestions and Content Ideas
Robinxen
6
17 May, 2023 @ 7:19pm
PINNED: Feedback and Bug Report
Robinxen
33 Comments
Beast-Storm 4 Oct, 2023 @ 7:49pm 
If you update please make this a legacy version
Sunconure11 29 Apr, 2023 @ 7:33am 
When you work on this more, could you allow parts from this mod to upgrade automatically, as you research newer and newer versions of them?
Robinxen  [author] 21 Oct, 2022 @ 12:27pm 
Finally uploaded the last update before the combat overhaul! This update was huge because I finally got to work on some civics, which was a lot of fun. There won't be any activity for a while on this mod, as I will be waiting for the official release of the new combat numbers in order to start balancing the weapons and preserving the vanilla flavour of this mod as best I can. (This does likely mean the PPC will be getting a nerf)

I'm not sure what specifics this will entail, as several weapons will need adjustments.
Robinxen  [author] 23 Sep, 2022 @ 9:49am 
@GlitchFling108 Nothing in it currently (should) be broken so it can still be used as-is. I will be releasing an update for it later today hopefully, the new update for my Ancient Mining Drones side mod is just taking longer to iron out than I originally intended and I want to upload both together.
GlitchFling108 23 Sep, 2022 @ 3:02am 
Update for 3.5?
Robinxen  [author] 14 Aug, 2022 @ 2:50pm 
@Lesovikk The probe simply has a +1 sensor modifier, allowing it to see one system ahead at all times. This lets you reveal adjacent systems without sending a science ship inside.
Sunconure11 14 Aug, 2022 @ 1:17am 
Can you post a tutorial on how to use the probe properly?
Safari Mesh 25 Jul, 2022 @ 8:06pm 
brilliant mod, great work
Robinxen  [author] 24 Jun, 2022 @ 8:28pm 
I really need to take some proper screenshots of the content to do a showcase now that there's more variety, will probably do that over the weekend.

@the 15th dalai lama kreanosaurus It'll be easier to just grab one of the Armageddon Bombardment stance mods already over the workshop! Best I could do is rename it.
the 15th dalai lama kreanosaurus 24 Jun, 2022 @ 3:54pm 
exterminatus.
i want to commit genocide.
pls add ;D