MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Savage Wolf MC-MKIV YAML
   
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300.896 MB
2 Feb, 2022 @ 4:24am
3 Feb, 2022 @ 8:40am
2 Change Notes ( view )
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Savage Wolf MC-MKIV YAML

Description
Adds the savage wolf to the game including several ballistic and energy based variants. It starts spawning on markets around 3058 but its quite rare.

Very special thanks to trueg for the YAML conversion. Go check out his other mods like: HARJEL

THIS IS THE YAML VERSION REQUIRES:
Yet another mechlab
And
Yet another weapons Clan
And
Yet another Weapons


Thanks to all the people in the CBA discord for the help along the way.

Requires DLC 1 (and maybe 2)

Special thanks to:

Glaive for testing and a some variants.
SankaraSamsara for testing and some of the screenshots. Plus help with the whole process.
Lark for testing and some of the screenshots. plus the Hero variant.
Gentleman Reaper for some of the variants.
Kevin for the UI icon for both the standard variants and the Hero variant.


How to add the mech to your cold storage immediately

Download and start the MW5 Save Editor 
Open up your latest savegame in whatever career - it's located in %LOCALAPPDATA%\MW5Mercs\Saved\SaveGames

Have the Save Editor import your mod folder by clicking the Create Mod Cache button and choose your Mods folder (MechWarrior 5 Mercenaries\MW5Mercs\Mods\)

Click the Mech Cold Storage fan

From the dropdown list scroll all the way down to "SVG_ (variant name)"

Click the Add to Inventory

Click Save and save the savegame

Start the game and load the edited
savegame and your cold storage should have the Timberwolf available.

If you cannot see the MDA file in the Save Game Editor make sure you have created your Mod Cache. If the problem persists, delete your existing mod cache and regenerate it. If the problem still persists after that, go download the MW5 Save Editor that's on Nexus and try that version.
37 Comments
DeadRaiser 12 Oct, 2024 @ 7:28pm 
To anyone using this mod, unsubscribe from it and use Yet Another Clan Mech instead. An up-to-date and functioning version of this same mech is in that mod. If you are using both at the same time, remove this mod IMMEDIATELY as it will cause issues for the YACM version.
ahedgcoth 15 Mar, 2024 @ 4:56am 
Will this work for DLC6
Blast (AKA LostAmI) 16 Sep, 2023 @ 9:01pm 
Green arms and shoulder pods. Base version left arm is mostly absent with only part of it's model working, odd SRM behavior. Mod is in desperate need of an update. Not usable as of the moment.
roy2x 11 Aug, 2023 @ 6:30pm 
Weird behavior with Srms6+artemis when used by the ai. When I pilot it it shoots fine straight forward but in the hands of the AI the srms shoot up diagonally before trying to go down again.
Awe 11 Apr, 2023 @ 2:11am 
Needs deprecated tag? I think it has been added to YetAnotherClanMech.
TMC.: Lord_Eagle :. 26 Jan, 2023 @ 1:16pm 
Will there be an update for DLC4?
Setec-Astronomy 30 Nov, 2022 @ 3:54pm 
The lab screen is really small and in the top right screen corner. or is it something to do with my settings?
Madman 13 Nov, 2022 @ 10:19pm 
Delicious.
Steve's Sim Station 30 Sep, 2022 @ 5:51pm 
a Dark Age Mech!! No way
malgrumm 28 Sep, 2022 @ 8:01am 
Noticed a visual bug when loosing an arm but i'm not sure if it's just related to the Hero variant i managed to pick up as my first one or if it's with the standard variants as well, basically what happens is i'll loose an arm and everything but the weapon and its big housing section will blow off the mech and i'll have this floating gun and housing still in place during the mission and even in the mechbay.

It's not game breaking thank god and it is funny to see a floating gun i'm just letting you know that i have this issue.