Teardown

Teardown

654 ratings
Basilisco V2
17
9
4
4
2
7
3
5
5
4
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Content, Spawn
Category: Map
File Size
Posted
Updated
321.042 MB
2 Feb, 2022 @ 2:53pm
15 Jun, 2023 @ 2:58pm
19 Change Notes ( view )

Subscribe to download
Basilisco V2

Description
Second version of the Basilisco with new weapons and updated AI, demo in Cullington (thanks TTFH3500). Recommended attack the engines first before attacking the body.

Can now be spawned in other maps with the spawn menu for battle.

To actually integrate the mod into other mods, copy mod to local then copy the "alicanto" folder from the mod folder and paste in your map mod folder of choice. Open that mod in editor, make a new instance, then assign basilisco_v2....xml or variants to the "file" property.

IMPORTANT: This map opens without the Basilisco due to the layer system. The settings are in the basement of the house in front of your spawn (read the green vox), with different buttons to spawn different variants, and one button (the one that starts off glowing) to enable or disable the nuke attack. More likely though you'd probably just spawn one from the menu.

Variants

Standard: Default variant, with sparse armouring.

"Plain": No applique armour, no laser turrets or light mortars, ram is not explosive.

Upgun: Increased amount of ventral laser and light mortar stations, will use them upon hearing suspicious noises. Also has an "Active Protection System", upon taking enough damage it will activate for a short period making it invincible.

Armoured: Heavily armoured with applique plating, but only one set of laser turret + mortar. Armoured body units cannot be damaged until the applique armour is destroyed. Equipped with line charges to blow up your lanes.

And versions of each with game-ending attacks disabled.

Due to the way the armour and health system (for the head) is set up, explosives or guns that supports Dima's destructible bot framework are required to damage those parts. Unarmoured body parts can still be damaged normally.

Editor notes

The entity relies on tags set in the bodies, shapes, as well as "settings" location entities that feature important settings. To access them, you must first convert the instance to a group.

Recommended settings to tweak if being added in a map through editor:
- "hoverheight" and "patrolheight" in the "flight tags" location. If you have multiples of the entity, set a different patrolheight for each so they don't collide with each other in patrol mode.
- "particletags", currently empty but currently supports RGB vector values (between 0.0 and 1.0 each) for the particles (such as "coreshedding"). Also supports alternate colours for the searchlight in both states, "idlelight" and "alertlight". Like this: idlelight=0.3,0.4,1
- Add "hearatk" in the "more ai tags" to enable it to attack sources of sound, example in upgun variant.
- "maxalert" is the time in alert mode from entering alert mode to attack, higher gives player more window to hide.

Changes from the original Basilisco mod besides under the hood lua changes:
- Sight meter, nominally it takes 1 second from idle to detect you.
- Reworked weapon usage, it can freely combo railgun and laser attacks now for one.
- Mortar attack upgraded into a cluster type that splits into multiple projectiles.
- Explosive tipped ram.
- New weapons: Bluetides mortar, blankets target in Bluetides aerosols that will kill you (but also buff your movement speed in the process because it's Bluetides); Heavy wing mounted cannons, bombards area with a massive explosion.
- Instakill attacks that kill you so hard it quits your game. just sends you back to the menu, I was too mean before.
- Upon detecting you, it will prepare an attack even if you duck out of sight currently shelved but the code is in place to reinstate it.

P.S. this is still the bootleg TGC Journey Guardian
Popular Discussions View All (13)
45
13 May @ 2:23pm
How to kill Basilisco
Kebabit
21
23 May @ 9:50am
Reasons to make a controllable Basilisco
Makel
15
10 Jun, 2024 @ 8:53am
why is basilisco not spawning
Tlank
401 Comments
Fakespeedrunner 21 Jul @ 9:09pm 
Amazing mod. Just super fun and super well made
spiritwolf1016 21 Jul @ 9:06am 
its indestructable
spiritwolf1016 20 Jul @ 12:47pm 
how do i download it?
i dont understand my squicky brain cant handle this :confusedheck:
spiritwolf1016 20 Jul @ 12:42pm 
take out its weapons!!! 1 time i did that to a flamethrower robot, trust me.. it was not easy or pleseant
spiritwolf1016 20 Jul @ 12:41pm 
do u know what i think how to kill ballisco?
Mr.Absorbancy 12 Jul @ 9:45pm 
Can you please tell where to find them settings?
NiKoBoy1337 2 Jul @ 1:48am 
im sorry basilico
NiKoBoy1337 2 Jul @ 1:48am 
i killed him basillico,
paxtonian0101 28 Jun @ 6:08pm 
Does Basilisco have any... LOOOOOOOORRRRREEE??????
Thy Loominite |-1| 22 Jun @ 5:31pm 
Could you make a version that has as much armor as Armored one but also as many weapons as Upgunned? And maybe call it Enhanced