Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Campaign
File Size
Posted
61.069 KB
4 Feb, 2022 @ 8:22am
1 Change Note ( view )

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In 1 collection by Incata
Total War Warhamer 2: Gameplay Mods
69 items
Description
This mod makes all regions habitable for all factions.

Weather penalties are only removed in new games but it can be removed at any time and the penalties will return. Compatible with SFO

-Collection of gameplay mods
-Visual collection
-Collection menus and improvements
-All my mods
14 Comments
Incata  [author] 11 Apr, 2023 @ 3:51am 
@123 Excuse me, you may be right I thought you were telling me about my mod in TWW3, in 2 I have no idea, maybe this is the culprit but I will not modify it anymore
Incata  [author] 11 Apr, 2023 @ 3:49am 
@123 You have it in the photos in the mod, it is in Spanish but below it says hero action, establish pirate cave. Are you using the vanilla mod manager? I say this because sometimes even if you desist a mod or deactivate it, it's still active, that happened to me in TWW1 and I almost went crazy because of that i use Mod Manager.
123 10 Apr, 2023 @ 11:43pm 
Strange. I tried it twice by creating a save file with no mods active and checking that it works, saved, activated only this mod and it broke both times. Activating all of my mods except this one also worked. Just making sure, did you try the hero action? Making coves with a lord works fine.

If yes, sorry for wasting your time. I was pretty sure my test ruled out everything else but apparently not? :o
Incata  [author] 10 Apr, 2023 @ 3:53pm 
@123 I have tried it in a save game and it works, it doesn't seem to be this mod or at least not by itself, I have taken a couple of images if you want to see them
Incata  [author] 10 Apr, 2023 @ 6:29am 
@123 Curious, I'll check this out when I can, thanks for reporting.
123 10 Apr, 2023 @ 5:16am 
After a long troubleshooting session I finally figured out that this is the mod that prevents Vampire Fleet Captain heroes from establishing new Pirate Coves. With this mod enabled the cursor doesn't change into a crosshair when hovering over a settlement and you can't target it.

Happens in both new and existing ME campaigns.
Macallan 23 Oct, 2022 @ 12:40pm 
Ty incata :)
Incata  [author] 23 Oct, 2022 @ 3:34am 
It should since there are no longer unsuitable regions
Macallan 22 Oct, 2022 @ 1:33pm 
do this make ai attack/occupy what would be non suitable regions?
lwhのsama 31 Mar, 2022 @ 11:42am 
all area suitable