Left 4 Dead 2

Left 4 Dead 2

28 ratings
We Don't Go To Ravenholm (Remastered)
   
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File Size
Posted
Updated
183.711 MB
4 Feb, 2022 @ 2:26pm
3 Dec, 2024 @ 4:38pm
18 Change Notes ( view )

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We Don't Go To Ravenholm (Remastered)

In 2 collections by DannBo
DannBo's Versus Rebuilds
23 items
The Rocinante Server Campaign List
134 items
Description
This is a minor modification of Warplane11's Half-Life 2-port, "We Don't Go To Ravenholm," updated for versus optimization and a few other cosmetic changes.

This is not intended for official release and is only hosting the file for the Rocinante Server, and will remain unlisted so as not to infringe on the original work.

NOTE: This campaign uses custom music, sound, materials, and models, some of which is contained in a seperate pack due to workshop upload restrictions, which you can download here.

The maps and vscripts have been renamed so as not to conflict with the original version, which can be installed concurrently with this one.

For general play outside of the Rocinante server, please subscribe to the original here instead.

Campaign Description:
When the survivors arrive in Ravenholm, Father Grigori is long dead, but the town is still very much alive with the undead. The town and mines are riddled with headcrab zombies, infected, and infected combine, and the survivors will have to fight their way out to make it to the train.

Short Summary of Changes in this version
  • Updated the campaign to accommodate changes from The Last Stand update.
  • Added HL2's Headcrab Zombies and Various Combine Variants to zombie populations, as well as L4D1 common and uncommon infected variants introduced in the LS update.
  • Added Half-Life 2 themed Pistols, SMG, Spas Shotgun, and Stun Baton (replaces tonfa). Also added pipe wrench (as an homage to Opposing Force).
  • Crowbar reskinned to Gordon Freeman's crowbar from HL2.
  • Replaced default tank with Headcrabbed Gonome "tank," and reskinned witch in "citizen" attire.
  • Added custom Half-Life 2 themed safehouse/starting/tank music.
  • Boss spawns are now controlled by a custom vscript rather than by the Director, allowing for more consistency and control over where/when witches & tanks can spawn, while still being consistent between rounds of versus.
  • All maps now feature full HDR Lighting and area portal optimization.
  • Added infected ladders, melee spawns, and other item density changes.
  • Various minor layout changes to all maps to provide more hiding points for infected by breaking up sightlines in more open areas, and also providing more strategic cover for survivors.
  • Area behind crane-lowered shipping container on map 1 no longer awkwardly clipped off.
  • Map 2 barricade event is now a two-part endless onslaught to the saferoom.
  • Made map 3 elevators less buggy/harder for survivors to ledge cling to the surroundings as it descends.
  • Made "calmer" director queries for the map 3 onslaught in coop more challenging.
  • Opened up side warehouse near .50 caliber emplacement in finale to make it more challenging for survivors to corner up there.
  • Added tank hittables to finale and vphysics clipped the tracks so hittables wouldn't get stuck on them weirdly.
  • Removed survivor ladders from trains in finale area so that survivors can't mount the trains away from infected.
  • Delayed rescue vehicle arrival by a few seconds so special infected have a little more time for tank to spawn and to setup an attack.
  • Added G-Man.

3 Comments
Edison Gar 5 Aug, 2024 @ 11:13pm 
Made my game crashed when I killed hl2 common zombies for some reason
Yuzu 20 May, 2022 @ 11:13am 
I really think Highway 17 should get a remaster tbh
Yuzu 24 Mar, 2022 @ 8:20pm 
Happy to play this one too!