Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1954849209
If you can please advise, i am trying make a small mod with a simple purpose.
I want to change so that just in auto-resolve the chance for a unit to completely die (wiped out) in a winning army is non-existent (or minimal)?
I am trying to make a mod so that units will always survive (or as close to always as possible) an auto-resolve if their army is victorious in auto-resolve.
Right now in default CA auto-resolve a lot of fun units will almost always be killed by auto-resolve from 100% to 0% health even if the rest of the army is at 100% health and the enemy army is very weak.
Very good mod.
autoresolver_chase_down_surviver_ratio_multiplier
losing_unit_minimum_strength
unit_minimum_strength
autoresolver_unit_wipe_out_threshold.
My advice is to change all that to 0,1