Cities: Skylines

Cities: Skylines

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Jp 4lane road
   
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Assets: Road
File Size
Posted
Updated
13.504 MB
6 Feb, 2022 @ 9:56am
16 Feb, 2022 @ 10:28am
2 Change Notes ( view )

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Jp 4lane road

In 1 collection by Psychocinesis
Japanese-styled roads by Psychocinesis
17 items
Description
Japanese-styled 4 lane 2 way road by Psychocinesis

Collection of Japanese styled roads:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2745337635

- Thereis no traffic light props in the asset, you have to place them manually. I left it that way so the road was customizable.
- All of vanilla props are removed on the same purpose.
- Node Controller and Intersection Marking Tool usage is higly recommended, on that purpose I left intersections as clean as possible.
- Sidewalk texture is actually pavement. I use Theme Editor mod and my pavement texture matches asphalt texture.
- For more realistic curb height you can use Curb Height Adjuster mod.
- There is no tunnel version for this type of road. Tunnel version is available in roads with median.
- Street light can be replaced in-game using Network Skins mod.
- You can replace standart node when elevation changes using Node Controller. Choose "Bend" type.
- Textures of all segments and nodes are shared between roads in the collection. Use Loading screen mod in order to reduce file size if you use multiple roads from the collection.
- Road elevations: Basic, Elevated and Bridge mode.
- The road is fully compatible with vanilla roads.
- If you use Hide Crosswalks mod there is a graphic bug with "custom" type of node when use Node Controller. The bug looks like weird stretched texture on top of the node. You can either avoid this type of node type or add the road to exceptions list of the Hide Crosswalks mod in options.
8 Comments
AtlasArchitect 8 Feb, 2022 @ 5:20am 
I've seen it before, idk why but it usually has to do with the way the assets are named and how they're packaged together. When you upload them a certain way it causes the game to bug out

I posted a discussion question about it to see if anyone knows what's causing it
Psychocinesis  [author] 7 Feb, 2022 @ 9:40pm 
I think problem with the game itself or graphic driver or some mod cause the issue. Never seen such a problem before
AtlasArchitect 7 Feb, 2022 @ 9:24pm 
I did, many times actually. I think this might have something to do with the pillars, as they're the only thing that loads in a savegame
Psychocinesis  [author] 7 Feb, 2022 @ 9:21pm 
Did you try resub?
AtlasArchitect 7 Feb, 2022 @ 9:19pm 
--noWorkshop as in, moving them to my local assets folder, they still don't appear at all once I load a game. I can see them in asset editor, and content manager just fine
AtlasArchitect 7 Feb, 2022 @ 9:17pm 
That's just it, they don't appear at all!
Even when I load only them in --noWorkshop, they don't appear, only their pillars do. Searching for them by name returns no results
Psychocinesis  [author] 7 Feb, 2022 @ 9:12pm 
Hm, I checked it and they are in the medium road section. Try to type in Find it mode "jp4", "jp2", etc.
AtlasArchitect 7 Feb, 2022 @ 8:37pm 
For some reason, none of the roads load in game. I can only load them in asset editor