RimWorld

RimWorld

231 ratings
Resource Generator
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
429.137 KB
8 Feb, 2022 @ 1:40pm
26 Jul @ 5:49am
19 Change Notes ( view )

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Resource Generator

In 1 collection by Mlie
Developed by me
109 items
Description

A spiritual successor of Atysoona's mod Resource Generators

Adds a Resource Generator that can generate many resources in the game.
The amount of items spawned are determined by their marketvalue.
Generators spawns items with a value equivalent of 75x Steel every two days as long as they have power.

Generators can also be set to turn off when there are enough of the resource on the map.
Possible items to generate includes all stackable items that are either minable or is a stuff-type (Metal, Stone, Textile), vanilla and modded resources.

- Chinese translation by asavikle, updated by CNCG779
- Russian translation by AveAcVale

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: power-driven
128 Comments
Mlie  [author] 26 Jul @ 7:49am 
@Lapetus Todays update should fix it without reloading
Lapetus 26 Jul @ 7:26am 
@Shas'O O'Kais Save then Re-Load fixes that problem for me. No need to dis/re-assemble.
Shas'O O'Kais 25 Jul @ 4:24pm 
When the grav ship moves, the resource output spot disappears and the thing stops working. :(

Only workaround i've found is that if you disasemble and reassemble it, it seems to fix it, but you'd have to do that every time you move the gravship.
Mlie  [author] 28 May @ 1:28pm 
@Tornenj Not without a major rewrite of the mod
Tornenj 28 May @ 12:26pm 
Would it be possible to make it so you have to have it be like n unmanned crafting station? So i can load load it up with bills and turn it loose?
Mlie  [author] 14 May @ 2:00am 
@Quantum Fox Im not sure what you are talking about
Quantum Fox 14 May @ 1:56am 
I can't find where the generator file is.
Mlie  [author] 13 May @ 12:58am 
@Quantum Fox No, why would it?
Quantum Fox 13 May @ 12:46am 
Doesn't that move the .dll?
Quantum Fox 13 May @ 12:45am 
good