Airships: Conquer the Skies

Airships: Conquer the Skies

31 ratings
Chen Le's self selected content
   
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Type: Mods
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1.746 MB
10 Feb, 2022 @ 1:41am
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Chen Le's self selected content

Description
Forget those things. Although I don't do marketing at all, I think you might be interested in these messy contents:
Do you think the resources are small and expensive, and the benefits you get from the mods or the vanilla are far from worth the price?
Do you think the vanilla is too tricky? Why should it be so limited, not for convenience?

Well, I have to admit, although it doesn't necessarily have what you want, you can try things that most people don't try, such as a 1x2 Sickbay, Guard Post with ladders, ammo point or fire stations for small ships, and even hatches like bathtubs! If you are not satisfied, why try to use smaller modules to repair fighters or command them? Even smaller sails, horizontal Supendium Chameber?

*Various resource modules are usually divided into three categories: small, medium and large, covering all the requirements of the original version. There are so many things that I don't bother to write.
*Various auxiliary modules, including bridges of different sizes, ship command, ship maintenance, Sickbay, different types of armored telescopes or observation posts. These things are too much for me to write.
4 Comments
Relien 26 Aug, 2022 @ 9:51am 
The mod is great, but there are a few things I caught that don't quite make sense.
1) The ammo point is slightly flammable, but the bigger versions explode easily.
2) The refit cultist cell has more maintenance cost than the refit berth.
3) The coal storage isn't affected by the deep coal mine in conquest mode.
TongTongTian 22 Jun, 2022 @ 5:00pm 
Shy mike 1 Mar, 2022 @ 2:52pm 
I am subscribed, but my game seems to have trouble loading the mod
4N 28 Feb, 2022 @ 12:10am 
大佬好棒!