Company of Heroes 2

Company of Heroes 2

92 ratings
(6 - 8) Bois Jacques
   
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Item Type: map
Maps: 4v4
Tags: MP
File Size
Posted
Updated
9.604 MB
23 Jun, 2014 @ 12:36pm
23 May, 2016 @ 1:34pm
5 Change Notes ( view )

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(6 - 8) Bois Jacques

In 3 collections by MonolithicBacon
MonolithicBacon & DonXavi's Map Pack
27 items
Operation: Blacklist
4 items
Frigid Conditions Map Pack
10 items
Description
During the course of the Battle of the Bulge, the Bois Jacques woodland created a blanket of foliage between the towns of Foy and Bizory, shielding the defences of the scattered American forces during the worst of the winter of 1944. Combining the obscuring nature of the fog with the unmapped layout of the forest, skirmishes in the Bois Jacques were long, sporadic and often deadly. Clusters of trees separate narrow roadways and broad clearings, demanding combined tactics of indirect fire and close quarters combat.

Copyright 2016 Will Ward.
This item is not authorized for posting on Steam, except under the Steam account named MonolithicBacon/ColossalGammon.
9 Comments
SnakeDoctor 13 Jan, 2015 @ 11:19am 
great map
Fritz_Fraghof 27 Dec, 2014 @ 6:01am 
Another great map. Thumbs up and thanks MB.

If I had one suggestion it would be this: trees close to those big bomb/shell craters would likely be very damaged. The foliage would be stripped away by the concussion of the blast.
MonolithicBacon  [author] 3 Aug, 2014 @ 6:17am 
@Old Guard,

I can have a look at whether this is mixed up, but you should know that in all of the new maps, map entry points are not allocated to individual players. Instead, the entire team has all of the entry points to share, and units will enter the map via whichever entry point is closest. That way, if your ally is in trouble, you can move your spawn flag and have everything appear on that side.

I hope this helps!

Thanks for your support! The more feedback, the better!
Aardvar6 2 Aug, 2014 @ 6:36am 
The tests described below used USF. I did another test using Soviet bases. The same issue occurred for units produced from base buildings. Off-map units such as Shock Troops came out correctly.
Aardvar6 2 Aug, 2014 @ 6:06am 
The units generated by the player in position #2 arrive on map at position #3 and #3's units come in by #2's base. Either the base numbers need to be switched or an adjustment needs to be made to the entry points. A test of the #5-#8 positions show that those players' units arrive correctly. We play several of your maps consistently but have not noticed this bug in the others. Thank you for the excellenty maps you produce.
FlamingWeasel 31 Jul, 2014 @ 12:31am 
Another really good map, big fan of the map collection.
MonolithicBacon  [author] 29 Jun, 2014 @ 5:50am 
@Dobro, Thanks for pointing that out!

The files will be updated any minute now.
Dobro 29 Jun, 2014 @ 5:07am 
I see a small problem, on the winter map - summer skins
Eagleheart21 28 Jun, 2014 @ 1:41pm 
fun map!