Stellaris

Stellaris

119 ratings
Roaming Space Monsters
   
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533.867 KB
11 Feb, 2022 @ 6:48pm
12 Feb, 2022 @ 11:47am
2 Change Notes ( view )

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Roaming Space Monsters

Description
Space monsters and whales can now spawn all over the galaxy again, bringing much more liveliness to the early game. Some special monsters still only spawn in certain parts of the galaxy, for that feeling of variety. And there are now brand new amoeba hunting and migration behaviours.

improved amoeba hunting behaviour
new amoeba migration behaviour
reworked monster respawning
fix: space whale respawn could never happen
fix: space monster respawn used old monster fleets
fix: space amoeba were neutral to space whales so could not hunt them
fix: monster respawning now scales with galaxy size
fix: amoeba home system did not spawn in amoeba home cluster
fix: space whale home system did not spawn in space whale home cluster
fix: amoeba waves did not actually target starbases
fix: distant stars systems did not respawn

Starting a new game is strongly recommended.
44 Comments
greatswizard 18 Jul @ 6:59am 
does it still work with the current version ?
Apex is a bad game 12 Nov, 2023 @ 9:15pm 
it breaks hive mind....
Klyph 10 Jan, 2023 @ 10:19am 
Does this mod still work? and can it be expanded upon? it would be great if this got mixed with that old monster waves mod and keep the monsters from spawning inside your borders. I'd love to do a first/only of their kind run and fight off the ever growing waves of monsters, without colonizing every single system.
Sssaging 2 Sep, 2022 @ 12:23pm 
It also breaks contact from Imperial Fiefdom origin
Doviena 10 Aug, 2022 @ 8:59pm 
Which sucks cus I love the life this mod brings to the galaxy
Doviena 10 Aug, 2022 @ 8:58pm 
Can confirm issue with Merc Enclaves. With mod they form and are removed the next moment, while without mod they form without an issue
Malware Mal 13 Jul, 2022 @ 8:51am 
Can confirm on latest patch this breaks mercenary enclaves. For some odd reason, disabling it also disables the civic for reasons I can't understand, but than again the code can change a lot during a patch. I imagine some of the code changes, which were fine before, now are associated with enclaves.
Caellach 18 Jun, 2022 @ 9:59pm 
update?
EmperorZNerol 24 May, 2022 @ 7:21am 
3.4?
hypersot 18 May, 2022 @ 9:11am 
This mod breaks the 'Teachers of the Shroud' origin

Tested with only this mod loaded and, while the empire gets the origin's stats, it won't trigger the contact at the start of the game (where the empire gets the special gateway).

To be honest, loading this mod is a nice way to make the origin just a tiny bit less OP :)