Stormworks: Build and Rescue

Stormworks: Build and Rescue

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C4V's guide on weapons
By C4V Engineering
Did you just buy the weapon DLC? Or did you want to know more about weapons? Well in this guide I’ll be going over weapons and how they function. From BBR (bang to buck ratio) to different ammo types. So let's get into it.
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starting off
Alright so what types of weapons are there? Well there are guns, rockets, missiles, bombs, and torpedos. I'll be going over my opinions on the guns, warheads and ammo types. There are also different ways i classify them. BBR, reload time, fire rate, and spread. Let's go over each one and what they mean. BBR is how much bang do you get out of the gun. This is the overall reload time, fire rate, and spread. This is just how I say how good said gun/warhead is. Next is reload time. This is just how fast it is to reload. Either from drum to drum (small drum in this case) to just how fast opening the breach and having the feeder feed a round in or just manually reloading. Fire rate is just how fast said gun fires. Spread is how accurate the gun is. If you fire a round how far will that gun drift until it hits its target. Ok so let's get into how ill be organizing it all.

This is how i'll be going over it all

Guns & rockets
Warheads
Ammo types
Guns & rockets
Ok so lets go over each gun. From the 20mm MG to the 420mm bertha. Each gun has a different use and i'll be going over them all and the 70mm rocket. Lets begin.

20mm 50 cal (MG)

Reload time: its reload time is fair. When you run out of ammo the box goes away so you just need to grab another ammo box and place it down.

Fire rate: its fire rate is good. Around 16 RPS (rounds per second)

Spread: ehh.. It's ok, it's better for small boats or troops. It's not the most accurate gun but it does the trick.

BBR: its high i say. You can reload it fairly fast, its fire rate is amazing and it does the trick against small, unarmored vehicles.

30mm RAC

Reload time: from drum to drum it's good and its feeder is the same speed as the gun so it's fast.

Fire rate: it's good. Around 30 RPS

Spread: oh boy. This is where the gun fails. It can't hit anything. Its spread is way too high for a gun. You're going to need like 10 extensions to get anywhere close to reasonable. Yeah i'm overexaggerating but that's what it feels like.

BBR: low. Very low. If the spread was lower then i would put it higher up but no. just don't use it.

40mm LAC

Reload time: well just like the RAC from drum to drum it's fast but since the light auto has a slower fire rate its feeder is a bit slower but it's still fast.

Fire rate: it's fairly good. About 8 RPS which is good.

Spread: for the LAC the spread is fairly low. Yeah at longer ranges it's bad but this ain't a long range gun so it's fairly good.

BBR: its high. This gun can sreed through unarmored targets like it's nothing. With its fairly high fire rate and low spread it is a good gun. You can also put it just about anywhere.

75mm HAC (yes i know its 74 but i like to say its 75mm)

Reload time: from drum to drum it's still more or less the same but the feeder.. Well it's a bit slow.

Fire rate: not the highest but not low either. Just about 1.5 RPS.

Spread: it's fairly low. Yeah the rounds still drift a bit but hey it's not as bad as the RAC.

BBR: fairly high. It doesn't matter if it's an armored target or unarmored, it's still going to hit like a truck.

Ok now we move onto non auto cannon weapons. These guns require actual ammo instead of drums and ammo boxes.

120mm BC

Reload time/fire rate: for a manual reload it's fairly fast. If done right it can fire faster then auto loaders but with a feeder it’s still fairly fast.

Spread: the rounds drift a bit when doing a bit of long range artillery but it's still at reasonable levels.

BBR: its high. This gun is small and its rounds hit hard.

220mm ARTY

Reload time/fire rate: the breach on the 220 is fairly slow. Even the fast manual reload is slow and with a feeder it's even slower.

Spread: spread is low. Even 7km out it still hits its target about 100m off but then that could just be me screwing up the test by not having it automated and more manual.

BBR: just like BC its high. Its explosion can kill any small object and sink destroyers. Arty does not mess around.

420mm Bertha

Reload time/fire rate: and this is where the problems begin. Bertha is not a viable option because of this. It takes forever to reload a Bertha and if you miss it you're going to have to go through that whole process again. It takes like 20-30 secs to reload a bertha.

Spread: its low. A 420mm round is a heavy round and it's hard to push it off course.

BBR: medium at best. Yes it's a big gun but it's a big gun. You're going to need a big creation to even have this be usable and we all know, SW does not like big creations. Yes you may beabe to fit the gun in but your going to have like 2 rounds at best. Also it takes forever for it to reload. Go with ARTY. it's a baby bertha and it's a good gun as well.

80mm 4 tube rocket

Fire rate: it's kinda fast. Yeah it's not as fast as a Katyusha but with multiple of them you can make it faster then a Katyusha if you know how to do it right.

Spread: low. Very low from my test

BBR: it's fairly good… well you can't reload it but it's good.

Alright, so that was all of the guns and the rockets in the game as of now. Now we move onto warheads and after that, different ammo types.
Warheads
1x1 small warhead

BBR: it's good. It's a small warhead and it fits just about anywhere and it works for small targets and for 1x1 missiles.

3x3 medium warhead

BBR: its high and i like it that way. It looks good and just powerful enough to sink ships. Works for AS and depth charges.

5x5 large warhead

BBR: for its size it's fairly low. Tbh i was expecting a bigger bang out of this but na. It also doesn't look the best. Just my opinion.

5x5 EMP

BBR: once again it's low. It's large and you can only use it once. It only lasts for seconds as well. Now they might have changed this but that's just what I got from my test.
Ammo types
There are different types of ammo in SW so it's always nice to know what round does what. So let's begin.

Kinetic (ken)

Kinetic is an all-around round. It does its damage by pure speed and force and its good

High explosive (HE)

HE is the most broken round in this game. Due to the way rounds and armor work, this round will tear through anything. It's much better on HAC and above weapons.

Armor piercing (AP)

AP is a useless round in SW. yes it penetrates armor but not well. Still a fairly good round

Fragmentation (FRAG)

Ok… this round is useless in my opinion except for BC. This round can’t penetrate armor and its little fragments do hardly any damage.. But. when i was firing on a truck with battle cannon i used a round of frag and i saw lots of fragments go out so i guess on BC its good.

Incendiary (IN) or (I)

Oh my beloved IN. Best for aircraft and the AI, this round is best on RAC or LAC. now why aircraft and AI? Well it's because on an aircraft if your tail gets hit you can't put it out unless you get on the wing if you even have access to your wing and the AI can't put out fires in general so it's a good round. It's best on light auto cannons due to their fire rate and accuracy and sense you don't need a big round; they are good. Also LAC HE is meh and RAC can't hit.
moving on
Ok so we have gone over guns, warheads and ammo types, its time to go over rockets, missiles and bombs. More ways to kill your enemy. Now i'm not the best at weapons but i know a fair bit so let's get into it. This is how i'll be going over it all.

Bombs
Non gyro rockets
Radar missiles
Laser missiles

Now what do i mean by non gyro rockets? Well there are two types of rockets that I know of. In this guide I will be going over non gyro rockets because I don't feel like talking about my gyro rockets which are complicated and will take a while to talk about but I might make a video on them so if you see a gyro rocket on the list to know I made a video on it. Alright let's get into it.
Bombs
Good ol explosives. Bombs are cheap and easy to use and make.

Your going to need

Hardpoint round
1x1 warhead tip

Ok place down your hardpoint and put a warhead on the front and that's it. Go into your selection tool and set the warhead to 10m/s (or whatever you want to use). Go into your logic and click data. Hook your hardpoint to your warhead. You're done.. or hopefully meant to be.

Ok let's go over warhead real quick sense we are talking about them. The way a warhead works is at 0m/s they explode. At lets say 10m/s that arm until that reaches that change in speed. Lower the number, the more sensitive it is.

Now for bombs you can also use fins to help stablise it and you can make then 3x3 as well. You can also slap on some nuclear rods to make them that more annoying. It doesn't make the explosion bigger but it will slowly kill the enemy in a 200m radius over time. This only works on living things.

Ok lets go over rods real quick. You can't make nuclear weapons like atom bombs but you can annoy your enemy. When a rod gets damaged it will spread radiation out and anyone exposed to said radiation will get radiation sickness. Even if you're away from the 200m area and you have it, you can still die. Now these aren't the best. They will annoy the enemy for sure but they are heavy and are just an annoyance. Oh and the whole geneva thing. Yeah they ain't going to be happy. But who cares, it's just suggestions anyways.
Non gyro rockets
Ok so what is a non gyro rocket? Well it's a rocket without a gyro. Now these guys are much much smaller then what I was making and you guys have it easy nowadays. So let's get into it.

Your going to need

Harpoint round
1x1 warhead tip
1x1 rocket fuel
1x1 rocket fins
1x1 rocket booster

Ok place down your hardpoint and place your warhead on the front just like just cruddy bomb you made. Now we place 1 rocket fuel on the back and a fin as well. Make sure the fin is pointing forward not back so when you place it down you shouldn't see the arrow. Next place down your booster. Make sure it's facing the right way. Ok next we go into the selection tool. Select your warhead and set it to 10m/s (or whatever you want) and go to your rocket booster to 35%. This is so the rocket doesn't fly up and get lost forever. Next go into your data and hook your hardpoint to your warhead and to your booster. You should be done. Test it out. Two things will happen. A- your rocket goes up and gets lost forever or B- your rocket drops like a stone because it doesn't have enough power. If it stalls then give it a bit more power and if it up and gets lost forever then lower the power.
Radar missiles
Now I have already made a guide about radar missiles and I don't feel like going over it again. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2746542377

Something I want to go over. You can also make them 3x3 as well. Look at RM 3 and 6 to understand how I did that.
Laser missiles
Ok so the way laser missiles work is off of lasers so i recommend getting a creation with a beacon or using a laser. So you're going to need to use a laser point sensor (or whatever it's called. The thing that detects lasers). Now these aren't smooth so i'm not going to care what this looks like. So let's get into it.

Your going to need
Hardpoint
1x1 Warhead (not the tip version)
Laser point sensor
1x1 rocket fuel
1x1 rocket fin
1x1 rocket booster

Ok so i'm hoping you read the radar missiles first because we are basically doing that again except the radar is replaced with the sensor and hook it up. Now it should work. Will it. I have no clue. I haven't made one of these with the laser sensor but people have done it in the past and they use the same channels so it should work.
little things to help
Ok so we have gone over guns and hand made weapons so lets now go over some stuff to improve said weapon. For missiles you can use radar turrets. Basically making a turrent automatically follow a target. This is done by radar. It's a bit complicated but it's easy once you figure it all out. This is what we need.

Basic radar
Velocity pivot

That's it. For this i recommend using a mc like this one (this is the whole set up) https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2658193822
but that will take too long to get into and how it works so we are just going to make a basic version of that mc.

Here is a video of what we are basically going to be doing
https://www.youtube.com/watch?v=SmpvDdtAd3s

Now replace the gun with hardpoints on the side and now you have a way of automatically firing missiles. Now with this method I recommend using missiles instead of a gun because the gun has no lead. Yes the gun is auto but it's not good but it could just work on boats. Now you can also do it with old radars as well, which in my opinion is better. Sadly i couldn't find a tutorial on it but it's simple so lets do it.

Your going to need radar and velicity pivots as before but this time we are using the old radar which you can find here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2616326750. So you see that node that says elevation angle. Well when a radar is placed normally that will give you a pitch value but when its sideways it gives you a yaw value instead. So replace your radar with two old radars. One sideways and one normal. Normal radar elevation angle goes to pitch and sideways one goes to your yaw. Use a constant number set to 1 and hook it to your FOV.

Now what should happen is when it sees a target it will point towards said target. If it goes left instead of right or up instead of down just invert that pivot. It should be done. I'll let you handle the rest of the logic.
Final word
Now I'm not the best at weapons. I just shove stuff into them and hope for the best. If you want APN or EPN missiles then go someplace else. If I mess up anything please tell me and I'll try to fix it. I'm always open to suggestions on different guides I can make because school is fairly boring without these. Alright have fun and don't get blown up.
12 Comments
mikeyurenia 1 Jan, 2024 @ 8:26pm 
what about Torpedoes?
C4V Engineering  [author] 3 Jul, 2023 @ 9:57am 
for nuclear rods, all they need to do is break to leak radiation. not really a nuclear bomb and more of a dirty bomb
sn0r 3 Jul, 2023 @ 8:02am 
forgot to tell you that i have veacle damage on does it need to be off?
sn0r 3 Jul, 2023 @ 7:59am 
im trying to make a nuclear bomb i dont know what rods to use and they dont make radiation
C4V Engineering  [author] 9 Dec, 2022 @ 1:39pm 
hey, thats the size of the barrel. the weapons in SW dont really feel like proper weapons. low recoil. high spread. weird ammo counts for drums
Novum33 9 Dec, 2022 @ 6:42am 
Personally i think the LAC is more like a 20mm than a 40mm, it stores more ammo than the rac and has les power since it is a smaller caliber (i know the model but its a game)


The MG I think in power and function is more like a 7.62mm MG and is far from 20mm, i think the person who created the scales measured the muzzle of the barrel at 20mm which is actually bigger than the caliber
USS Nagato 8 Aug, 2022 @ 4:48pm 
BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRT
C4V Engineering  [author] 13 May, 2022 @ 1:16pm 
Yeah. Recently bug broke fins so.. fun
Dutch 13 May, 2022 @ 6:40am 
Yeah but stormworks has always been weird with how big things are
John Marston 9 Apr, 2022 @ 7:10pm 
oh fr? that's interesting, I thought the heavy autocannon would be something like 40mm