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Hoover Racers ( WIP, working loop )
   
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Type: World
File Size
Posted
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1.270 MB
24 Jun, 2014 @ 3:05am
13 Jul, 2014 @ 2:40am
2 Change Notes ( view )

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Hoover Racers ( WIP, working loop )

In 1 collection by gFleka
Mad scientist fleka's forbidden contraptions
15 items
Description
This is the new version of hoover racers, the last one I had some problems with so I had to reupload :(

v0.4
Added Vertical Loop!

v0.5
Added indicator arrows to the screwdiver to help new drivers
Added Black Mamba prototype race hoovercraft (the black one obviously) - I SUGGEST YOU TRY THIS ONE :D

v0.6
Added BOOST section of the track to boost up the speed
Added some more regular speed boosters.

v0.7
Completed The unfinished version of the track
Added White Rabbit (Rumors speak this craft killed almoust 70% of pilots who flew it)

v0.8
Added aditional safety field next to the one that was already there so hoovers can't fly up (skip parts of track xD)
Fixed screwdiver a bit by adding aditional grav fields to stabilize the hoovers in rotation

V0.9
Removed the arrows from screw and colored the path in red
Added more power to gravity traps
Modified the jump
Added Decceleration field after long straigth

v1.0
Remodeled the vertical loop (it's bigger now)

v1.1
Working elevator in the control tower, and the control tower itself

Hoover racers use gravity fields to keep the hoovercrafts at exact distance from the track. The track itself is equipped with the starting procedure which lets all the racers start at the same time. The track is equpped with a lot of traps, firstly the flying stones trap, than warheads and finally the sticky trap! Also the track has speeding up parts that are marked with black and yellow arrows which give you an edge over others who don't fly over them. The map has 6 coloured racers which can be further copy pasted if needed.

Now for the Instructions on operating this thing:

Start Procedure: All drivers should be seated in the hoovers which are below the ground in starting positions. Than the race control ( any nearby terminal ) changes the Reverse setting on the Start Procedure Control Group. Now just wait till all the hoovers rise up as the signal lights go on.
To Restart the race position all hoovers above the starting positions and Reverse the Start Procedure once again to lower the hoovers into the pits.

Track Chooser:
Change with Reverse option, wether to race the longer still not 100% finished version with vertical loop and a BOOST section, or the shorter finished version.

BOOST:
Control the power of the boost after the vertical loop

Rocks Trap:
Just turn on the Stone Block 1 Control group and watch the stones bounce off the hoovers !

Landing Gear Trap:
Set them to autolock, to reset the caught hoovers, unselect autolock and press unlock

Hoover Height:

To control the height of hoovers through the whole map, Change the field height value on Hoover Height Control Group. Suggested height is 18-20m.

Elevator Height:
Controls the elevator in the control tower (the tall glass one) just change the field height to move it up and down (110m top, 7m bottomn)

That's it for now!!

***More to come!***
10 Comments
Hadesinferno1 3 Apr, 2018 @ 11:32am 
corrupted
ChozoSR388 22 Dec, 2014 @ 6:24pm 
Any way one of us could send you the save? I have it, for one.
gFleka  [author] 19 Dec, 2014 @ 8:56am 
@Autowar, no, although I should really update it. Unfortunately I will have to make a new workshop submission as I don't have the save anymore :D
Autowar 17 Dec, 2014 @ 2:27pm 
Does the loop incorporate a spherical gravity generator now?
ChozoSR388 10 Dec, 2014 @ 7:15pm 
Dude, this. Is. Pure. GENIUS! You've just created wipEout/F-Zero for SE.
gFleka  [author] 13 Jul, 2014 @ 3:52pm 
Thanks for the deefback Taila, i will look into improving :) some of the issues are already resolved but werent published in the current version :P
Extramrdo 11 Jul, 2014 @ 12:48pm 
It is still a "work in progress", here are some things I think need to be changed as of July 11th.
[list]
[*]The car showrroom in the center is affected by the gravity field; walking through it is impossible without the jetpack.
[*]Oh god everything's so fragile.
[*]The start timer doesn't fully give the race starter enough time to get to their car; maybe slow the rotors down slightly.
[*]The ramp in the second part killed me rather than making for fun times.
[*]It really feels like the cars go too fast. Not sure how you can fix this.
[/list]
Extramrdo 11 Jul, 2014 @ 12:48pm 
This is a fantastic looking hover-race track and, though the supplied "cars" are finicky, the track works the entire way down. Race your exceptionally fragile vehicle through three difficult *traps* and several more obstacles, with the option to change the race walls to cut out my least favorite part of the map. The starting clock is an amazing feature, giving the race host just enough time to make it to their car before the race begins. I don't like how fragile the cars are and how unforgiving the traps are, but I love the concept and how hilarious this is. I recommend this if you're looking for a not-so-serious fun time with friends.

BrainProtest 29 Jun, 2014 @ 1:01pm 
Wow, thats a good Idea
Daniel25 25 Jun, 2014 @ 12:59pm 
Great job I'm highly impressed!!!