Barotrauma

Barotrauma

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Pathfinder - Long-Range Exploration Sub
   
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14 Feb, 2022 @ 5:37am
10 Mar, 2022 @ 5:21pm
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Pathfinder - Long-Range Exploration Sub

Description
Jovian Shipyards presents the Pathfinder Long-Range Exploration Submarine. Built by experienced Europan architects, the Pathfinder is designed for the discerning captain looking for a versatile, reliable vessel capable of tackling the sea's depths.

Features:
- Streamlined design with easy access to all parts of the ship
- Three hardpoints, stock-equipped with coilguns. Each hardpoint provides excellent sight lines over the boat, reducing blind spots and enhancing security.
- An auxiliary battery system and fabrication regulator battery.
- A two-slot depth charge loader.
- Two electrical discharge coils at the top-aft and bottom-fore.
- An attached, nimble Grasshopper shuttle perfect for salvage operations and short-range hops, armed with a defensive discharge coil and remote control navigation system in the diving area.
- A 4-point multi-camera periscope that can change positions using the periscope's trigger.
- A research lab and state-of-the-art infirmary.
- A comfortable, if modest crew deck, with captain's berth.
- Well-designed water flow systems with a powerful aft bilge.
- Shenanigans
- Bot waypoints function decently well, and various cabinets are appropriately tagged.

Design Goal: A capable, yet balanced vanilla submarine that a crew can take from the start to the end of a campaign. Primarily, the goal was to make the sub work using design choices instead of just adding guns for firepower. I wanted the sub to feel fun to play around in and still provide a challenge.

Release Version: 1.0

Future Plans:
- Potentially some power balancing

Known Bugs:
- The closest thing to a bug currently is that when the remote shuttle navigation is active, the manual controls in the Grasshopper don't provide x-axis thrust.
- Grasshopper occasionally slightly misaligns on redocking with ship. Fixes itself with map changes and by redocking.
9 Comments
Llit 27 May, 2023 @ 12:50pm 
and one more little thing not sure that the electric hull should be wet you know
Llit 27 May, 2023 @ 12:47pm 
hi dont konow if this is an error but for some reason i cant control the shuttle from the sub
and one more little thing go the editor open hulls, choose your ballast hulls, you see optimal neutral ballast level, you should put this number in the nav terminal in neutral ballast level so that the sub would go straight ahead and dont sink
[HKGS]michaelwise2011 20 May, 2022 @ 7:28am 
I love your submarine but I can't open your shuttle in the submarine editor to fix the sink & airlock bug
Akkarin 17 May, 2022 @ 8:14am 
Nice ship, I quite enjoy it!
Dragon8lade 13 May, 2022 @ 9:27am 
Love the sub, the shuttle sinks when you leave the airlock, idk if this can be fixed.
[FUMO] Snoru 6 May, 2022 @ 3:43am 
I love the ship only thing that annoys me is that the cabinets and lockers aren't auto filled
Emu 17 Apr, 2022 @ 9:21pm 
absolutely love this sub! its balanced perfectly and makes for great campaigns! one small issue, the grasshopper shuttle likes to sink like a rock when exiting via the airlock, so i always have to park it on the ground. but other than that its great!
Scoundrel  [author] 20 Feb, 2022 @ 5:21pm 
I must've loaded in a previous iteration. Sorry about that, fixing it now.
Garnet 20 Feb, 2022 @ 10:49am 
Hi, I downloaded your submarine when enabling and loading your submarine it loads completely different submarine from what you showcase in your screenshots. It loads this instead https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2759849310
Did I miss something?