The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Griffin's Land: Episode II- Colonialized
   
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43.915 MB
24 Jun, 2014 @ 10:52am
1 Jul, 2014 @ 1:50pm
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Griffin's Land: Episode II- Colonialized

Description
Adds a large new island to skyrim to discover with several beautiful dungeons and diverse landscapes.

Content:
- a large new Island, landscape created by hand
- an imperial castle
- an orcish stronghold
- new npcs, everyone with a unique schedule and patrols to enhance immersion
- new weapons
- dungeons
- eastereggs
!Requires Dawnguard!

STEAM VERSION OUTDATED, because the CK won't let me upload to Steam Workshop anymore

UP TO DATE VERSION HERE: http://www.nexusmods.com/skyrim/mods/57161/?

Episode II is set a few years after the first Episode, when the island was discovered. After the East Empire Trading Company sent word to Cyrodiil, the Imperial Army followed to build a castle. Their mission was to find resources on the island and to create a new trading route to skyrim. Eventually, the former sailors of the explorer's ship, the orcs, didn't want to share their income, so they moved to the icy heights to build an own stronghold, fighting over the island's resources with the imperial army. Their reputation is to be extraordinary skilled and merciless warriors, worshipping their deadric God Malacath and sacrificing Men to him.
By now, most of the northern half of the island is under orcish control, while the south eastern part is imperial. The Forest of the eastern side is No-Man's-Land, patrolled by several hunters of both sides.
Can you fight off the Orcs?
Will you eradicate the Empire's influence?
Or will you build a cabin in the woods, living from what the island gives you, while Orcs and men keep fighting each other?

To get to the Island you just have to get to the new big ship near Windhelm, walk up to the stern of the deck and you will sail there. When you reached the eye of the storm, activate the door under the ship's wheel that will teleport you to Griffin's Land.
Alternative: type "coc springquellcavern" in your console

Stuff coming soon:
- Groups of two enemy factions patrolling the island, so they will meet eventually and fight each other
- Dialogue for various NPCs
- Custom soundtrack, a cool one, probably
- some sidequests, maybe
- Episode III will be called "Exploited"

The Mod is fully playable, but not quite finished. I will add some patrols and battlefields to bring the conflict to life. NavMesh in important areas was made by hand.Updates will be coming regulary. Feedback and Suggestions are as always welcome, thank you.

Now go and have fun, my son.

Popular Discussions View All (1)
2
28 Nov, 2016 @ 5:29pm
Shack Building
geigda
80 Comments
vkizzle  [author] 9 Jun, 2016 @ 9:44am 
@Imperial
vkizzle  [author] 9 Jun, 2016 @ 9:44am 
thats a mod conflict and thus a problem on your end. but anyways, you are not wrong. it was the first project i did in the creation kit (which was 2 years ago) and the only attribute it'd excel is the looks. the technical side however was not considered during production. anyways, this mod is old, let it rest in peace.
Jeqavis 5 Jun, 2016 @ 5:16pm 
Constantly crashing as you near Windhelm, poorly made in my eyes.
drankie8 16 May, 2015 @ 11:39am 
okthanks
vkizzle  [author] 9 Jan, 2015 @ 9:50am 
i would try somewhere around springquell creek @darkobegamer
drankie8 3 Jan, 2015 @ 9:03pm 
is there a good place to do tundra defense on this island
chris 15 Dec, 2014 @ 6:40am 
What an Obnoxious Person the "Author" is..I Merely reported a Game Crash with this Mod and He/She has gone Ballistic..This Person should Grow up and Accept that this Mod can Cause Problems and Stop Using Abusive Language,when Gamers make Comments..
Annatar46 22 Nov, 2014 @ 4:35pm 
sorry i kinda skipped thru the explanation if you could give a spoiler on wat itll be bout that would be awesome
Annatar46 17 Nov, 2014 @ 7:20pm 
got the first one bout a month ago loved it saw that you made a part to gettin it now. Seriously hope there is a part 3. if u can tell it would awesome
RedOctober 15 Nov, 2014 @ 6:36pm 
dandy.