Starbound

Starbound

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Galaxy in Conflict [v3.2.5 - Cold April]
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Galaxy in Conflict [v3.2.5 - Cold April]

Description
GIC is slated to be updated in the coming months. It is currently recommended to avoid this mod until the v4.0 release as any content present in this current version is likely to change and be fundamentally different on a core level.

GiC pits you against the environment in a frenetic mix of high-intensity ranged and melee combat. Fight with brutal methodical and mundane tactics, or blitz through with high-speed magic and melee!



From The Ashes, You Shall Rise
Fight your way through the madness, where every mundane man, youkai, and otherworldly entity hates each other as much as they hate you. Where the rules are molded at a moment's notice and death comes quick for all - especially for those unable or unwilling to adapt.

Highly Modifiable Evolved Weapons System
Employ an arsenal of lethal ballistic weaponry from the World Wars to the Cold War which can end a life in a mere couple of shots, as well as supporting an on-the-fly attachments system for various parts which can be scavenged or bought, giving your guns an edge on the battlefield. Need protection? Replace your sight with a gun shield. Need a support tool? Equip a corrosive grenade launcher. Want to shoot ice bullets? Put on an elemental barrel. You're not limited by just the gun itself.

Deliberate Melee System
Deliver close-ranged strikes with the vast armory of slow, but deliberate melee weapons inspired by the likes of souls titles, such as axes, halberds, and buckler shields. Bring the fight to the enemy in close-quarters with your light attacks, and dedicated heavy attacks.

Fight your way as you parry and counter-attack your foes with an integrated and unique mixture of ranged and melee weapons.

Unique Trinkets System
Equip trinkets to give yourself the top edge on the battlefield. Favor aggression? Equip a trinket that restores your health on a kill. Need more defense? Equip a hardlight shield generator to tank any hit for you every few seconds. Need allies? Equip one of the myriad of defensive drones and spirits to take down your foes for you. Want something gimmicky? Take damage and receive DMG RES for the next 5 seconds, but take +15% DMG after that expires. GIC's trinkets range from the simple to the absurd, and it's up to you to combine them.



Worlds Asunder
Inspired by the likes of Remnant: From the Ashes, Risk of Rain, Touhou, and 2d Shooters, GIC aims to combine them all into a cohesive package that encourages both melee and gunplay in a handcrafted high-intensity experience.

New trinkets, new weapons, new locales, hand-crafted mission-like dungeons, new armors, ruthless ranged AI, boss-like hand-crafted melee enemies, new consumables, new bosses, and much more await players who live for the thrill, the rush of life and death.

Where worlds collide, the magical and the mundane meet. Where the magical and the mundane meet, a new alliance is born.

Loot, Live, Last
Scavenge from the various locations to augment your survival, from stockpiles of food to weapons and medical supplies. Every place has its purpose, and knowing what's to be expected will keep you alive. Ballistic firearms require physical ammunition, but a quick search of the area can yield all manner of magical and mundane items to help one in their fight against whoever stands before them.

Dodge, Deflect, Die
The lethal nature of both ranged and melee combat means death is always around the corner for the inattentive, and its effects are best avoided, rather than simply absorbed. Utilize extensive cover and traverse the vast hand-crafted dungeons of GiC; or go full medieval and take up arms through the Perfect-Parry system that rewards timing with the complete avoidance of damage, no matter it be a bullet, rocket, or greatsword. Whatever options there may be: redirect the force.

All's fair in Love and War
There is no tier-gating or planet-scaling. All of GiC's content falls under Tier 1 and remains consistent regardless of where it appears. The only changes in difficulty are those that directly correlate to the unique challenges present within a planet. The lethal ballistic weaponry in GiC doesn't scale with player attack-power, and ignores standard defense values of armor on account of its mundane nature. Similarly, individual enemies die fast but can apply that same lethality to unprepared players as well. Greater warriors now populating the galaxy tend to fight within their own rules, however...



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Mini-Credits:
- SirBucketKicker - Developer of the Evolved Weaponry System and other high-complexity LUA.
- Beltsasar - A large portion of general sprite work, notably the Crusade world.
- Chezzie - Sprites for much of GiC's vehicles.
- Capt. Slowpoke - A decent portion of furniture sprite work.
- BoredKappa - The vast majority of highres.
- Gniolliv - Extrasolar Humans and a small handful of sprites.

No version or modification of this content is allowed to be uploaded to the workshop or anywhere else except under the steam account ID: 76561198072591069.
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Please place any concerns or reports in either the mod forums or in the Discord (faster response times).

If you have further questions, concerns, or confusion, please join our Discord: https://discord.gg/B2Mc4B8UKa

A steam group is available for those unable or unwilling to join the Discord, but this group will only post update logs: https://steamhost.cn/steamcommunity_com/groups/sb_gic

A small starter guide also exists: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149999055

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Help financially support the project:

https://ko-fi.com/tengucivitas
https://boosty.to/tengucivitas/donate

Thank you!

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Yes! This is compatible with Frackin' Universe!

Popular Discussions View All (21)
286
4 May @ 11:23pm
PINNED: Bug Reports
Tengu_Civitas
3
6 May @ 12:44am
Items drop on death in Rundown
Fleur
3
19 Apr @ 4:10am
Help, Crush FU+GiC
Fresh Pudge
2,374 Comments
Tanya 1 hour ago 
how do i get more gunpowder?
I3eauLeBoi 9 Jul @ 4:31am 
What does gic add in regards of encounters/generated locations outside of the main handmade planets?
Tengu_Civitas  [author] 3 Jul @ 8:59pm 
Huh?
Un42nately 3 Jul @ 8:25pm 
for any steam drivebys who can't scroll like 100px, moar time needed, you may want to ignore the topmost comment and use it as is. might make the difference more stark. let's not be cursefonge
Ortoblast 30 Jun @ 3:11am 
Nice
Tengu_Civitas  [author] 21 Jun @ 8:34am 
Thanks lads.

It's "close" but it's definitely not "next month". There's still an insane amount of things to get rolling. So damned close.
Realm Imp 20 Jun @ 11:05pm 
we can wait. take your time. dont care if it takes years just as long you lads are satisfied with the update
kerekentesheki 20 Jun @ 7:51am 
spend as much time as you think is necessary, I want to see a good update, if that's what it takes, then I'll wait, okay?
Tengu_Civitas  [author] 19 Jun @ 8:42pm 
Not right now, no.

It will become important for the upcoming v4.0 update, but that's still a distance away.
RGM-76SP GM Sniper II 19 Jun @ 1:02pm 
does it matter if i use a GiC species or not?