TerraTech

TerraTech

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OptiCFS "Godzilla eXtreme" MK2
   
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Type: Techs
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16 Feb, 2022 @ 11:46am
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OptiCFS "Godzilla eXtreme" MK2

Description
Credits: ZeroGravitas. // Based off of ZG OptiCFS "Godzilla". Link: [https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1200449413]

This is an upgrade of the "Godzilla eXtreme" MK1. Link:
[https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2752701371]


► "Fabrication" - 4 limbs ran entirely in parallel. You can switch on one fabricator on each limb without issues. With 1 HE Fabricator on each limb, it can make Cruise Missiles at a rate of over 5.5 per minute! Despite being optimized for general purpose crafting.

Note: There is room to create at least (!) 2 extra limbs, taking the parallel total crafting capabilities to 6.

► Licences: GSO 5, GeoCorp 3 (Venture and Hawkeye Fabricators/Scrappers can be removed by loading it in Creative and re-saving the snapshot).

► "Optimal" - The ultimate Fabrication base, engineered around the game's many crafting AI bugs and limitations. Optimised for fastest crafting and easy use.

► "Compressed" - Uses Compressed Resource Blocks in a 'cartridge' style system; rear node-silo indicators show empty which of the 11 GeoCorp scrapper are exhausted, which takes a long time; fully loaded, each scrapper caches 360 resource chunks! While avoiding the size and frame rate drop of an equivalent base holding those resources in many, many silos. Or the tedious process of figuring out which resources is needed in a smaller, mixed silo system (and manually refilling with smaller compressed blocks).

► "All purpose" - Has storage for all components currently in-game, and all the raw resources currently necessary for crafting the base blocks for all factions.

► "Conversion" - Block storage conversion, built-in. Comes with 11 GeoCorp fabricators. Note: Remember to set them before starting to use the base, as blocks will otherwise stack up.


► Usage Notes:

It's highly advisable to use only one of the two Fabricators on each limb, if making blocks containing Exotic (top tier) components. One Fabricator will tend to suppress the other and might occasionally lead to a log-jam, in this situation. Removing and replacing the (vestigial) refinery for that limb (at the base of the tech) should 'reset' a stuck limb without loosing stored components.

This is a pure crafting setup, but there are lots leeway for campaign players to to customize it: tuck in a bunch of batteries, shields, Regen Bubbles, Solar Generators and defensive weapons. :-)


► Links:

This tech is part of a systematic way of harvesting, mining, buying, converting and using Compressed Resource Blocks. By far the best way to craft in TerraTech 0.7.8.0. Follow Zerogravitas to see the other Workshop Techs in this collection.

These are featured in ZeroGravitas´ "Complete Crafting Guide" here on Steam, or on the official forums[forum.terratechgame.com]. Great if having problems, or building your own crafting system. 😊


► Campaign loading:

• Subscribe to this Workshop item, above.
• Go to Creative mode in TerraTech.
• Click the "Load" button (bottom left of screen) and find it in the "Workshop" tab.
• Remove any blocks from the tech that you don't yet have in your play-through.
• Re-snapshot the tech, so it will now be stored as a local snapshot with your own techs.
• Load as normal in Campaign.